• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Shoes of Sand Walking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer may walk across dry sand as if it were solid ground

Shoes of Serpents

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Poison damage inflicted on the wearer is reduced by 3 points per attack/effect.

Shoes of Skill

Usable by: Bard, Druid, Elf Wizard, Monk, Wizard
Slot: Feet
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

The effect from these shoes changes, depending on what class is wearing them:

Shoes of Sneaking

Usable by: Rogue
Slot: Feet
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Rogues wearing these shoes gain +2 To Hit when making sneak attacks

Shoes of Speed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

+2 to Dexterity (thus +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Shoes of Spiderfoot

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Wearer is immune to slips or falls, whether they were caused by mundane or magical effects.

Shoes of Stingers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Poison damage inflicted on the wearer is reduced by 2 points per attack/effect.

Shoes of the Deeperdark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer gains +2 to Reflex saving throws to avoid damage from lava or from falling into lava. These shoes do not aid any other form of Reflex saving throw.

Shoes of the Sneak

Usable by: Rogue
Slot: Feet
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Once per game, the wearer may perform a sneak attack on the same monster twice. Unless the character has a way to bypass the standard prep round, each use of sneak attack made with these shoes requires a prep round.

If you have another item that allows you to sneak attack the same monster a second time, these shoes do not stack with it. E.g., if you also have Raphiel’s Sneaky Necklace equipped,

Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2008, 2014, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Short Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical compound weapon

Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2008, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Shoutseed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Shuriken

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Weapon

non-magical weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

These items may be retrieved at the end of combat, but each specific token can only be used once per combat.

Shuriken of Shock

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Weapon

This weapon’s damage wheel includes three points of Shock damage. Creatures immune to Shock damage take -3 damage from this weapon.

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

Shuriken of Venom

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Weapon

This weapon’s damage wheel includes 4 points of Poison damage. Creatures immune to Poison damage take -4 damage from this weapon.

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

Sidekick Ella

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

Melee and Ranged attacks made by the user deal +4 damage as Shock

Sidekick Gib Gub

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless, Weapon

magical Missile Blunt returning weapon (counts as a returning shuriken)

Sidekick Grunnel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

This makes the effects of some Rare Potions permanent, see below for details. The potion token must be turned in to the Coach before the game begins.

Sidekick Pudnort

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

Adds +2 to all saving throws. This saving throw bonus is always in effect.

Once per game, the wearer may negate either one Melee attack or one Missile attack (a physical Ranged attack, not a spell or wholly magical effect) that targeted the owner. Pudnort cannot absorb both a Melee and a Missile attack in the same game–it’s one or the other, not both. The owner chooses when/if they want to invoke this attack-negation power.

Sidekick Steward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Timeless

Used in the creation of Sidekick tokens

Sidekick Tabor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

Adds +4 to Focus

Signet of Nobility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2023
Source: Appreciation
Classification: Timeless

This ring has no in-game effect. Those who have earned a Signet of Nobility gain +1 Treasure Chip at the end of their adventure.

This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 6th level. Even though some character manager software may allow you to “equip” this token, within the context of the in-game world,

Signet of the Ten Saints

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

The user gains the Saintly sub-type, granting specialization in the use of prayer beads. This allows the wearer to equip two additional beads, subject to the Slot Expanders Cap of eight beads.

* we reserve the right to tweak the exact power of this token once we get community feedback.

Sigurd's Hammer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable, Weapon

This weapon deals an additional 25 damage against Dragons if the player slides a natural 20 and the 4✸ segment on its damage wheel is closest to the damage dot on the combat board.

Otherwise, it functions as a standard hammer when used against non-Dragons.

Silkweave Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Physical ranged weapon attack damage inflicted upon the wearer is reduced by 1 point per attack. This item does not reduce damage inflicted by melee attacks or ranged spells.

Sill's Anointed Redoubt Mail

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Transmuted-Legendary
Year: 2016
Source: Exchange
Classification: Equippable, Timeless

Adds +10 to AC

Silver Bastard Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Battle Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Bell

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 15 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 110
  • Page 111
  • Page 112
  • Page 113
  • Page 114
  • Interim pages omitted …
  • Page 127
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds