This slotless item allows the wearer to retrieve and drink one non-healing potion as a Free Action once per game.
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Once per room, the owner of this chalice may convert any Rare potion to a beverage that restores 4 hp. The beverage must be consumed immediately–it cannot be “banked” for later use. The converted potion must be in the chalice owner’s possession and the healing beverage can only be consumed by the chalice owner.
All effects the potion once had are completely negated when converted to a healing beverage. E.g., drinking a converted Potion Dwarven Mead only heals 4 HP,
On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Acid.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
On a successful hit from a “blunder” weapon (including a +2 Boom Stick), this slug deals an additional 2 damage as Shock. It must be declared (turned in) before sliding the weapon token.
Wearer may equip up to two additional Charms.
This item’s effect stacks with other Charm slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than ten Charms.
Wearer may equip up to three additional Charms.
This item’s effect stacks with other Charm slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than ten Charms.
Wearers gain additional Treasure Chips as if they have equipped Charm of Good Fortune, Horn of Plenty, and Ring of Riches, thus gaining between 11 and 13 extra chips. I.e., it gives the effect of those tokens without actually equipping them. The wearer may not equip Amulet of Treasure Finding, Charm of Good Fortune, Horn of Plenty, or Ring of Riches.
This token combines all the effects of Charm of Awareness and Charm of Synergy into a single charm. If a person equips a Charm of Awakened Synergy (CoAS), that person may not equip Charm of Awareness or Charm of Synergy. The synergistic effects from this token stack with Charms of Awareness and/or Charms of Synergy equipped by other party members.
Both the initiative and HP bonuses are capped at +10,









