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True Dungeon Token Database

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Ring of Quenching

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

The wearer cannot become dehydrated

Ring of Quick Blessing

Usable by: Cleric, Druid
Slot: Finger
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Up to 5 times per game, when the wearer casts 1st-level Spells from their class card, the wearer may, if desired, mentally channel the casting of those spells through the ring. The result of this channeling allows the ring to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the ring is doing the work of casting, the wearer’s hands are free to do other things (e.g.,

Ring of Radiance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

2-handed melee or missile (physical projectile) attacks made by the wearer deal +2 damage as Sacred

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.

Ring of Reflexes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2013, 2021
Source: Standard Pack
Classification: Equippable

Adds +4 to Reflex saving throws

Ring of Regeneration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2004, 2007
Source: Volunteer Recognition
Classification: Equippable

Heals 1 HP of damage per room. This healing is bestowed once at the beginning of each room.

Ring of Riches

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

The player gets three extra Treasure Chips at the end of the adventure.

Ring of Righteousness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Participation
Classification: Equippable

Wearer’s Melee attacks vs. Undead deal +2 Damage

Ring of Ringing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +1 damage as Sonic.

Ring of Roaring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +2 damage as Sonic.

Ring of Sacred Touch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer deal +1 damage as Sacred.

If the wearer is a cleric or paladin, this ring deals a total of +2 damage as Sacred.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.

Ring of Safe Harbor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

When this ring’s power is activated, all fear effects currently affecting the wearer are negated.

Ring of Sanctuary

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable

To attack the wearer, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the player is attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the wearer is the only character left alive the monster will attack normally. In addition, if the wearer performs an offensive* action against the monster, all effects of the ring are negated for the rest of that combat.

Ring of Serpent Strike

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Once per game, adds +6 damage to the final damage total of a 1st-level damage-inflicting Spell

To correctly determine how much damage your 1st-level Spell should deal, calculate how much damage the Spell would have dealt if you were not wearing this ring. After all other bonuses, multipliers, and modifiers have been applied, add +6.

Ring of Shock Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Shock damage inflicted upon the wearer is reduced by 50%

Ring of Sirenbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2023
Source: Exchange
Classification: Equippable

Adds +6 to Will saving throws

Ring of Sonic Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Sonic damage inflicted upon the wearer is reduced by 50%

Ring of Soothing Touch

Usable by: Paladin
Slot: Finger
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Once per game, a paladin wearing this ring may heal +3 HP when using lay on hands. The healing bonus from this ring cannot be spread out over multiple applications.

Ring of Soulsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Wearer is immune to the 50% miss chance when attacking Incorporeal creatures.

This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Ring of Spell Storing

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Once per game, wearers of this ring may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.

This ring allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.

This ring does not require the character to decide which Spell will be cast in advance.

Ring of Stamina

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2020
Source: Exchange
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)

Ring of Storms

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Damage Spells (not scroll or items) cast by the wearer deal +2 damage as Shock.

Ring of Stunning Fist

Usable by: Monk
Slot: Finger
Rarity: Rare
Year: 2011, 2018
Source: Standard Pack
Classification: Equippable

Allows stunning fist or dazing fist to trigger on a natural 19–20.

Erratum: All previous versions of this ring now function as shown above. Prior to 2016, this ring had a re-slide effect, but changes to the class cards necessitated it be updated.

Ring of Sure Wit

Usable by: Elf Wizard
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Wearer automatically passes the skill check when casting the magic missile Spell.

This ring does not affect magic missile emanating from scrolls or items.

Ring of the 1st Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 to all Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma).

Ring of the 2nd Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2025
Source: Appreciation
Classification: Equippable

Melee damage inflicted on the wearer is reduced by 2 points per attack

Ring of the 3rd Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2024
Source: Appreciation
Classification: Equippable

Adds +2 to all saving throws

This token is a key ingredient for a multi-year transmute.

Ring of the 4th Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2023
Source: Appreciation
Classification: Equippable

Adds +5 to max HP

Ring of the 5th Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2022
Source: Appreciation
Classification: Equippable

Adds +2 to AC

Ring of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +3 to max HP

Ring of the Anointed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

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