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Ring of Sanctuary

To attack the wearer, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the player is attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the wearer is the only character left alive the monster will attack normally. In addition, if the wearer performs an offensive* action against the monster, all effects of the ring are negated for the rest of that combat.

Once the monster succeeds on the saving throw, it is free to attack that character for the remainder of combat. I.e., it doesn’t have to roll a saving throw every round.

*An offensive action is defined as doing at least one of the following:

  • Attempting to cause damage, whether or not the attempt is successful
  • Using an effect that requires a magic/spell resistance check
  • Using an effect that requires a saving throw

Text On Token

Attacker must make Will DC-12 save to attack wearer

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable
Converts To*: 6 units, Philosopher's Stone

*Click here for more information on the Token Exchange Program

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