• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Ring of Focus

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2007, 2008, 2014
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Ring of Fortitude

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2013, 2020
Source: Standard Pack
Classification: Equippable

Adds +4 to Fortitude saving throws

Ring of Frost

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Combo-3C
Year: 2010
Source: Exchange
Classification: Equippable

When wearing this ring, successful melee weapon attacks deal +2 Cold damage.

Ring of Frost Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2006, 2010
Source: Standard Pack
Classification: Equippable

Cold damage inflicted upon the wearer is reduced by 50%

Ring of Gaea

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2009
Source: Participation
Classification: Equippable

Cold, Fire, and/or Shock damage inflicted upon the wearer is reduced by 1

Ring of Greater Focus

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2014
Source: Exchange
Classification: Equippable

Adds +3 to Focus

Ring of Havoc

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Before the start of their adventure, the wearer gains either +2 Damage with melee attacks or +2 Damage with ranged attacks.

The wearer of this ring may not equip any other ring with the word “Havoc” in its name.

Ring of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to maximum HP

Ring of Heroism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2013, 2015
Source: Exchange
Classification: Equippable

Adds +1 level to character

Ring of Icy Ki

Usable by: Monk
Slot: Finger
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Flurry of blows attacks deal +1 damage as Cold.

When the monk makes ranged attacks or uses a melee weapon that is not flurry of blows-compatible, this item does not provide bonus damage. “Distant melee attacks” made with Gloves of the Flying Fists are compatible with Ring of Icy Ki.

Ring of Icy Reach

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +1 damage as Cold

Ring of Improved Evasion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2012
Source: Exchange
Classification: Equippable

Wearer gains improved evasion

Ring of Intensity

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Once per game, the wearer may choose any one of these effects:

  • +2 healing with one healing spell (not scroll or item) cast
  • +2 Damage with one melee attack
  • +2 Damage with one spell (not scroll or item) attack

Ring of Intrusion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Once per room, the character wearing this ring ignores any potential Damage Reduction magic or ability of the monster for the first successful attack. Thus the first successful attack causes the full calculated damage. The nature of the Damage Reduction this ring bypasses can be physical or magical/energy. E.g., it could ignore resistance to Fire attacks vs. a Fire enhanced weapon, so if the weapon caused three extra points of Fire damage per attack, but the creature was immune,

Ring of Iron Will

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2013, 2019
Source: Standard Pack
Classification: Equippable

Adds +4 to Will saving throws

Ring of Iuz

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2008
Source: Participation
Classification: Equippable

Physical damage inflicted upon the wearer by Undead monsters’ natural attacks (claw, bite, etc.) is reduced by 50%. This ring does not mitigate damage caused when Undead attack with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)

Ring of Jealous Fervor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

All the wearer’s melee attacks and/or damage-spells deal +1 Damage, but the wearer may only equip rings of the Common, Uncommon, or Rare rarities

Ring of Last Call

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Exchange
Classification: Equippable

Adds +6 to Fortitude saving throws

Ring of Life Stealing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Any time the wearer slides a natural 20 on an attack, the wearer heals 4 HP.

This ring does not deal any additional damage to the target of the attack.

Ring of Lone Justice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

If your attack (any non-scroll attack slide that deals damage) winds up as the only puck resting on the “20”, that attack deals +5 damage. If you are capable of sliding more than one puck, only one of your attacks may rest on the 20 for this power to activate. E.g., if a ranger wearing this ring performs a double melee attack and both pucks rest on the 20, the power from this ring will not activate.

Ring of Lycanbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2013
Source: Participation
Classification: Equippable

For the purpose of attacks made on lycanthropes, all melee (including a monk’s open-hand attacks) and thrown attacks made by the wearer are treated as if they were made by silver weapons. This ring does not literally transform the weapon into silver–it merely confers the effect that a silver weapon grants. Thus any melee or thrown weapon damage the wearer inflicts cannot be regenerated or healed by lycanthropes.

If a character wearing this ring becomes infected with lycanthropy,

Ring of Minor Orbits

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Wearer may equip one additional ioun stone, but no other rings may be used. I.e., this can be the only ring the wearer uses–even if the character has equipped another token that grants additional ring slots.

This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.

Ring of One Vision

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable

Wearer is able to see creatures under the effects of invisibility. Does not reveal invisible objects.

This is an “always on” power. It does not have to be activated to function.

Ring of Pandemonium

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

Wearer gains immunity to confusion, disintegrate, and maze spells.

Ring of Pelor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2008
Source: Participation
Classification: Equippable

While wearing this ring, successful melee attacks vs. undead deal +2 Damage.

Ring of Protection +1

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2008, 2011, 2014
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Ring of Protection +2

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2011, 2014
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Ring of Protection +4

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2014
Source: Exchange
Classification: Equippable

Adds +4 to AC

Ring of Psychic Mastery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to Tier 7 powers. This item does not stack with other +Psychic Tier items.

Ring of Psychic Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 93
  • Page 94
  • Page 95
  • Page 96
  • Page 97
  • Interim pages omitted …
  • Page 127
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds