• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Ring of Treasure Finding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

Ring of Truth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws and wearer is unable to tell a lie.

Ring of Twilight

Usable by: Rogue
Slot: Finger
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

Rogues wearing this ring in a forest may initiate a sneak attack without the standard one round delay. This item has no effect whatsoever in non-forest locations.

Ring of Undeath

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Once per room, the first time the wearer takes damage, that damage is reduced by 1 point.

This protection only applies to a single attack. For example, if a monster successfully attacked you three times, only the first attack’s damage would be reduced.

Ring of Venomward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Poison damage inflicted on the wearer is reduced by 1 point per attack/effect

Ring of Warmth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Cold damage inflicted on the wearer is reduced by 1 point per attack/effect

Ring of Warning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Trap damage inflicted upon the wearer is reduced by 2

The effect from this item stacks with other items that mitigate trap-damage, including Ring of Dire Warning.

Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap”

Ring of Water Elemental Command

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Cold damage inflicted upon the wearer is reduced by 5 HP and grants 2 points of Cold-based Retribution Damage.

Ring of Wizardry

Usable by: Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable

Adds +2 To Hit on Spells (not scrolls or items) requiring a combat slide. A Spell affected by this ring deals double damage if a natural 20 is scored. If that particular Spell has additional damage bonuses, those bonuses are doubled as well.

This ring cannot double a Spell’s damage on a creature you cannot critically hit. This includes, but is not limited to creatures without a vital anatomy, Constructs, incorporeal creatures, Oozes,

Ring of Wonder

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

This ring has a different powerful effect each year. Please ask your coach for information about the current effect–sometimes the effect is a surprise.

This ring grants the same effect as Amulet of Wonder (see that token’s description for the history of effects) and Totem of Wonder. Equipping other __ of Wonder items is permitted, but pointless because the effects don’t stack.

Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back.

Ring of Ymir

Usable by: Wizard
Slot: Finger
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

When casting a damage-inflicting Spell (not scrolls, wands, or items), the caster may convert the damage type to Cold.

This ring is not wearable by Elf Wizards.

Robe of Aset

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +2 to max HP

Robe of Deftness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Robe of Healing

Usable by: Bard, Cleric, Druid
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Healing Spells (not scrolls, wands, or items) cast by the wearer heal +3 HP.

Robe of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +2 damage as Fire

If the wearer is a monk, their melee attacks also deal +2 damage as Fire

Robe of the Arch-Mage

Usable by: Elf Wizard, Wizard
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to AC and grants immunity to the magic missile spell/effect

Robe of the Battle Mage

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to max HP

Robe of the Mage

Usable by: Elf Wizard, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Robe of the Sage

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to AC.

When the wearer of this robe casts a damage-inflicting scroll, that scroll gains +1 to the damage dealt.

If a scroll boosted by this robe can affect more than one target, the caster gets a pool of 1 extra point of damage from the robe, not +1 point per target. The caster chooses the recipient of the extra point as they see fit among the eligible recipients.

Robe of the Vale

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Rod of Ra

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical* melee Sacred weapon

This weapon’s damage is comprised entirely of Sacred.

*Though it may seem odd to describe a weapon that deals Sacred damage as non-magical, per the definition spelled out in the Player’s Handbook, this weapon fits the definition of “non-magical”.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,

Rod of Seven Parts

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Grand Eldritch
Year: 2014
Source: Exchange
Classification: Equippable

This uniquely numbered token grants the powers from all seven of the individual segments, as shown below:

  • +1 HP
  • +1 to Reflex saves
  • +1 to Fortitude Saves
  • +1 to Will saves
  • +1 to Strength
  • +1 to Dexterity
  • +1 to Constitution

In addition to the aforementioned powers which are always active, once per calendar year you may play a special sub-class character for a single adventure run.

Rod of Seven Parts, Segment 1

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2008
Source: Appreciation
Classification: Equippable

Adds +1 to maximum HP

Rod of Seven Parts, Segment 2

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2009
Source: Appreciation
Classification: Equippable

Adds +1 to Reflex saving throws

Rod of Seven Parts, Segment 3

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2010
Source: Appreciation
Classification: Equippable

Adds +1 to Fortitude saving throws

Rod of Seven Parts, Segment 4

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2011
Source: Appreciation
Classification: Equippable

Adds +1 to Will saving throws

Rod of Seven Parts, Segment 5

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2012
Source: Appreciation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)

Rod of Seven Parts, Segment 6

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2013
Source: Appreciation
Classification: Equippable

Adds +1 to Dexterity (thus depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, 0/+1 to AC, and 0/+1 to Reflex saving throws)

Rod of Seven Parts, Segment 7

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2014
Source: Appreciation
Classification: Equippable

+1 to Constitution

Rolland's Ring of Protection +6

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Legendary
Year: 2014
Source: Exchange
Classification: Equippable, Timeless

Adds +6 to AC

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 96
  • Page 97
  • Page 98
  • Page 99
  • Page 100
  • Interim pages omitted …
  • Page 127
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds