This item grants following:
- +5 to Constitution (thus, depending on prior Constitution score, either +2/+3 to Fortitude saving throws and either +2/+3 to max HP per character level)
- Ranged attacks deal +9 Damage
- Twice per game, the ranger may cast any kind of scroll
- The ability to summon animal friends
The wearer’s sneak attacks can critically hit on a natural 17-20* as long as the target is capable of being critically hit–whether naturally or via a token that overcomes crit immunities.
The wearer can always sneak attack without the standard one round of prep. In addition, once per room, the wearer can sneak attack the same monster a second time. (Neither sneak attack attempt requires a prep round.) If there is more than one monster in the room,
When the wearer takes damage from incorrectly guessing the solution to a puzzle, as long as the damage type is not Eldritch, the damage is reduced by 50%. Round down any fractions. E.g., if the puzzle would have dealt 3 damage without this ring, the net damage taken with this ring is 1.
This ring does not mitigate Push damage–not even in puzzle rooms.
Push: The damage every party member suffers when the room’s challenge(s) is not overcome within the allotted time.
Adds +3 to AC, but you suffer +1 Damage every time you’re hit with a Melee attack.
The damage effect caused by this item is not Retribution Damage. Tokens that mitigate Retribution Damage (e.g., Shirt of Shielding [2013] or Bulwark Runestone) cannot reduce the damage taken courtesy of Reckless Shield’s side effect.
Damage scrolls (not Spells cast from the character card or miscellaneous magic items) cast by the wearer deal +2 damage as Fire
This weapon deals an additional +5 damage when used to score a hit against Marauders.
If the eye icon is closest to the damage dot after any successful slide, the player must remove any Eye slot items for the remainder of the adventure.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage. If the victim of the attack is Undead, the damage is doubled.
The attacking player need only slide a natural 15 or better to hit with this weapon.
Adds +5 to AC
Don’t confuse this token with Reinforced Leather, they are not the same.





























