Transforms the character into a Sea Troll. The transformation from human(oid) to Sea Troll, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
Transforms the character into a shark. The transformation from human(oid) to shark, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
As a shark, the character can swim extremely well and breathe underwater.
Transforms the character into a triton, while polymorphed, the drinker may breathe underwater and incurs no penalties from being underwater. The transformation from human(oid) to triton, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
Transforms the character into a viper. The transformation from human(oid) to viper, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.
If the player chooses to revert into their original form before the end of the room,
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
The consumer heals 1 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.
Drinker heals a total of 8 HP: 4 HP immediately upon drinking this potion and another 4 at the beginning of the drinker’s next turn. The 2nd half of the healing requires no action on the part of the consumer, but the character must still be alive for the healing to go into effect.
Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.
This potion has no effect when consumed by a living character.
The consumer heals 5 HP of damage. Prior to quaffing this potion, if the quaffer took at least one point of damage from an Undead monster in this room, this potion heals an extra 4 points of damage.
Allows the character to see persons, monsters, or items that normally would be invisible to the naked eye. The effects last for the entire room.
Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.
This potion does not restore HP.
Grants 3 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
While under the influence of this potion, the character is immune to being Hindered while underwater.
This potion does not confer the ability to do any of the following while underwater: breathe, cast Spells, read (cast) scrolls, speak, use magic items that require a command word (e.g., wands)
The consumer heals 3 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.
Imbiber becomes immune to slips or falls, whether they were caused by mundane or magical effects
The consumer heals 3 HP of damage and is cured of the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This potion does not mitigate HP damage caused by Undead Touch Attacks.
Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.
This potion does not restore HP.
Drinker is immune to the side effects of all Undead Touch Attacks (e.g., paralysis, poison, curse, etc.) This immunity does not reduce HP damage taken (e.g., claw damage) nor does it negate anything from an Undead monster using weapon or spell attacks. This potion does not remove any effects that are affecting the drinker at the time this potion is consumed.
Adds +6 to Strength (thus adding +3 To Hit in Melee and +3 Damage with Melee and thrown weapons)
When this potion is consumed, the consumer suffers 4 points of Fire damage.
Drinking this potion causes a powerful burp which deals 4 points of Sonic damage to all monsters. This damage is not subject to any kind of damage bonus the user may possess. The drinking & belching together require one Standard Action (for game purposes, they happen simultaneously)
This potion does not function in areas of magical silence.
Heals 7 points of damage, but the consumer may not drink any other potions (healing or otherwise) for the rest of the room.
Imbibers of this potion are free to use elixirs, oils, salves, or other liquids/gels. But if the liquid/gel is a potion, it’s prohibited by Thrall Ale.
Heals 3 HP of damage and removes the effects of stun
Note: If used solely to remove stun, this potion must be administered by another (able-bodied) character.
Stunned: Victim drops whatever is in its hands; cannot attack, cast spells, or play bardsong; and suffers a -2 AC penalty.
Imbiber heals 3 HP and is cured of nausea
Nauseated: Character is unable to attack, cast spells (including bardsong), or anything else requiring attention. A nauseated character may move and their AC is unaffected.





























