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Potion Luna's Grace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Liquid

Prevents the imbiber from contracting lycanthropy

Cannot be used to cure lycanthropy if the character is already infected

Potion Middling Healing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Liquid

Heals 3 HP of damage

Potion Minor Healing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Liquid

Heals 1 HP of damage

Potion Monk's Mead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Liquid

Heals 3 HP of damage and adds +4 to saving throws vs. mental attacks

Potion Moon Dew

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Liquid

Heals 1 point of damage and removes the Parched condition

Parched: Your character suffers a -1 penalty to all saving throws for the rest of the game or until the Parched condition is removed. Simply drinking water can usually do the trick, but some rooms/situations may have stricter requirements.

Potion Moon Spirits

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Liquid

Heals 5 points of damage and removes the Diseased condition. It does not restore HP lost due to Disease damage, but will stop continuous Disease-based damage that was in effect when the potion was consumed. It does not inoculate the drinker against further Disease.

Disease can deal HP damage (though not always), but if you fail a saving throw for Disease, under certain conditions, there may be repercussions. Simply taking Disease damage won’t trigger this condition.

Potion Moon Veil

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Liquid

Removes all Curses and/or Diseases (including lycanthropy) currently affecting the imbiber

Does not prevent future Curses or Disease infections

Potion Moon Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Liquid

Heals 3 points of damage and removes the Poisoned condition. It does not restore HP lost due to Poison damage, but will stop continuous Poison-based damage that was in effect when the potion was consumed. It does not inoculate the drinker against further Poisoning.

Poison can deal HP damage (though not always), but if you fail a saving throw for Poison, under certain conditions, there may be repercussions. Simply taking Poison damage won’t trigger this condition.

Potion Nixie Mead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Liquid

Heals 1 HP of damage

Potion Nymph's Tears

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Liquid

Heals 8 HP of damage but the imbiber cannot attack for the rest of the room

Potion Orcish Stout

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Liquid

This thick bitter brew heals 8 HP of damage but the consumer suffers -2 AC for the rest of the room. Characters may drink multiple Orcish Stouts and heal 8 HP each time, but the AC penalty is cumulative. E.g., if a character drinks 3 Orcish Stouts, that character will heal a total of 24 HP and suffer a -6 AC penalty.

Potion Owl's Wisdom

Usable by: Cleric, Druid
Slot: slotless
Rarity: Uncommon
Year: 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Liquid

Drinking this potion allows a cleric or druid to immediately re-try a failed healing skill check. It cannot be used to re-try a failed skill check if the spell does not heal HP damage.

Potion Pelor's Piety

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Participation
Classification: Liquid

Adds +4 to Will saving throws

Potion Pelor's Rage

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Liquid

Melee attacks vs. undead gain +1 To Hit and +1 Damage

Potion Pelor's Resolve

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Participation
Classification: Liquid

Grants immunity to fear effects

This potion must be used proactively to prevent fear. It cannot be used after the fact to remove fear.

Potion Phial of Conflagration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Combo-2C
Year: 2006
Source: Exchange
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals 16 Fire damage to the monster. If the victim succeeds on a DC 15 Reflex saving throw, only half damage is dealt. It is usable only once, whether the attack succeeds or misses.

Potion Pixie Spirits

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Liquid

Imbiber gains +2 to hit when making ranged attacks (missiles as well as spells which require an attack slide)

Potion Polymorph (Asp)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Liquid

Transforms the character into an asp and Poison damage inflicted upon the wearer is reduced by 5 points per attack.

Potion Polymorph (Bear)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Liquid

Transforms the character into a bear. The transformation from human(oid) to bear, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Brownie)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Liquid

Transforms the character into a brownie (the Fey creature, not the confection), adds +3 to AC, and adds +1 to all saving throws. The transformation from human(oid) to brownie, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

Potion Polymorph (Cave Bear)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Liquid

Transforms the character into a cave bear. The transformation from human(oid) to cave bear, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Cobra)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Liquid

Transforms the character into a cobra. The transformation from human(oid) to cobra, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Dire Squirrel)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Liquid

Transforms the character into a Dire Squirrel. The transformation from human(oid) to Dire Squirrel, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

While in Dire Squirrel form,

Potion Polymorph (Giant Spider)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Liquid

Transforms the character into a giant spider and also grants immunity to webs. The transformation from human(oid) to giant spider, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Gremlin)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Liquid

Transforms the character into a gremlin. The transformation from human(oid) to gremlin, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Lemure)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Liquid

Transforms the character into a lemure (a minor devil, not to be confused with a lemur, a cute primate) and Fire damage inflicted upon the wearer is reduced by 5 points per attack.

The transformation from human(oid) to lemure, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed.

Potion Polymorph (Otter)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Liquid

Transforms the character into an otter. The transformation from human(oid) to otter, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

As an otter, transformed characters can swim extremely well and hold their breath for a very long time.

Potion Polymorph (Saluki)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Liquid

Transforms the character into a saluki. While in saluki form, attacks against Undead deal +5 Damage. The transformation from human(oid) to saluki, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

Potion Polymorph (Scrael)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Liquid

Transforms the character into a scrael. The transformation from human(oid) to Scrael, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Sea Hag)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Liquid

Transforms the character into a Sea Hag. The transformation from human(oid) to Sea Hag, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

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