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True Dungeon Token Database

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Masterwork Blowgun Needle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Ammunition

Adds +1 damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.

Masterwork Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2006, 2008, 2010
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.

Masterwork Hand Crossbow Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010, 2015
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a hand crossbow. It must be declared (turned in) before sliding the weapon token.

Masterwork Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2005, 2006, 2007, 2008, 2013
Source: Standard Pack
Classification: Holy Symbol

Adds +1 to the damage normally caused when a cleric turns undead.

Masterwork Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical piercing weapon

Masterwork Shuriken

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2009, 2020
Source: Standard Pack
Classification: Weapon

non-magical weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

These items may be retrieved at the end of combat, but each specific token can only be used once per combat.

Masterwork Silver Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-1C
Year: 2006
Source: Exchange
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Masterwork Sling Bullet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008, 2010, 2016
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.

Masterwork Slug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Ammunition

Adds +1 damage when fired from a blunder weapon

Masterwork Spear

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Combo-1C
Year: 2006
Source: Exchange
Classification: Equippable, Weapon

non-magical weapon

Masterwork Thieves' Tools

Usable by: Rogue
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008, 2011, 2014, 2018, 2023
Source: Standard Pack
Classification: Equippable, No Party Card Effect

This superior set of picks, files, and other fine instruments allows the player to re-try the Rogue Skill Test if it has been triggered during one’s first attempt. This item only allows one such re-try per game and must be shown to the DM to use. A rogue may only carry one set of these tools. This item is permanent and is not surrendered to the DM when used.

Maul

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Maul of the Titans

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Requires a 24 Strength or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.

Mead Master Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable

Adds +3 to maximum HP but suffer -2 to Dexterity (thus -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)

Medallion of Charmed Life

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to max HP. If the wearer has exactly one (no more, no less) Charm equipped, the max HP bonus becomes +3 instead of +2.

Medallion of Energy

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per room, the wearer may recast a 1st-level spell (1st-level only, not any other level of spell.) The bonus spell is “cast as a scroll” which means it can not:

  • Benefit from a skill test
  • Be duplicated
  • Be cast as a Free/Instant Action
  • Modified in any way

Medallion of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Neck
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Medallion of Furious Attack

Usable by: Barbarian
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2020
Source: Exchange
Classification: Equippable

The wearer gains the following effects:

  • +6 Damage with 2-handed melee weapons
  • May use rage or greater rage one additional time
  • May invoke fury 1/game

Medallion of Greyhawk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Combo-4C
Year: 2008
Source: Exchange
Classification: Equippable

Adds +2 to maximum HP, grants immunity to poison, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.), and immunity to petrification.

Medallion of Heroism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 level to character but the wearer may not equip a ring (or rings)

Items or effects which grant additional ring slots (e.g., Gloves of Glory or Hand of Glory) do not bypass this item’s ring prohibition.

Note: +level effects do not stack

Medallion of Inner Faith

Usable by: Cleric
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per game, as a Free Action, the wearer may heal all allies 4 HP.

Medallion of Keenness

Usable by: Dwarf Fighter, Fighter
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

When the wearer attacks with a 1-handed weapon (melee or missile) and wields a shield, the wearer’s attacks crit on a natural 19-20. If the wearer’s attack already crits on 19-20, this token does not affect their crit range.

Medallion of Magick

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per game, the wearer may recast a 1st-level or 2nd-level Spell on the very next round. This next-round bonus Spell is cast as a Free Action. The bonus Spell may be modified and must be cast on the round immediately following the source Spell.

Medallion of Meditation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Medallion of Mystic Mouth

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Once per round, wearers may swap out whatever is in their main hand (e.g., weapon, wand) with a wand, use that wand, and stow the wand–all as a single Free Action. The item swapped out must be the same item that’s swapped back in.

This item does not allow the same wand to be cast twice in a single round because no swap would occur. If you want to use the same wand effect twice in a round,

Medallion of Nobility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2007
Source: Appreciation
Classification: Timeless

This medallion has no in-game effect. Rather, it is a symbol of the awarding of nobility by the High Council of Greyhawk to your person. Every player (not character) who attains the 5th level of experience may order one of these tokens.

This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 5th level. Even though some character manager software may allow you to “equip”

Medallion of Renewal

Usable by: Cleric
Slot: Neck
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer may use restore spell one additional time, but this use may only be used to restore a 1st-level Spell.

Medallion of the Sweetwoods

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level) and +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws).

Medallion of the Third Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Imbues wearer with Psychic Power

Medallion of Valhalla

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level)

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