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Gloves of Cat's Keenness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2029
Source: Appreciation
Classification: Equippable

The wearer’s Melee attacks crit on a natural 19-20. If the wearer’s attack already crits on 19-20, this token does not affect their crit range.

Gloves of Common Practice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

As long as the wearer is wielding a Common melee weapon, all their melee attacks deal +1 damage.

Gloves of Cooling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer is immune to Fire damage inflicted on the wearer caused by the wearer’s weapon becoming overheated. It does not mitigate damage from any other source, not even other sources of Fire damage.

E.g., if you fell into a giant forge while wearing these gloves, this item would have no affect how much damage you took from intense heat. However, if you were to wield a red-hot weapon that had just been removed from a forge,

Gloves of Dampening

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Ranged damage inflicted on the wearer is reduced by 2 points per attack/effect.

Gloves of Deflection

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Grants immunity to physical ranged attacks but not melee attacks, spells, or wholly magical effects.

If the wearer is a monk, the attack will be redirected back at the attacker. Only ranged attacks directed at the monk are reflected. It does not matter if the attack would have scored a hit against the monk or missed, as long as the monk was the target the missile will be reflected. The damage from the reflected attack is automatic (i.e.,

Gloves of Dexterity

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

This token could have been exchanged for Gloves of the Cutpurse until December 1st, 2017.

Gloves of Dwarvenlore

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +1 Damage when wielding a Dwarven-made weapon

Gloves of Elder Horror

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2027
Source: Standard Pack
Classification: Equippable

All the wearer’s Ranged attacks deal +4 damage.

Gloves of Elven Lords

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Gloves of Elvenkind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Gloves of Fae Turning

Usable by: Cleric
Slot: Hands
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Clerics wearing these gloves may use their turn undead ability on Fae creatures. The skill check still applies and functions the same way–a bonus for success, no penalty for failure. These gloves may be used in conjunction with a special holy symbol and the bonus afforded functions the same way. (E.g., a Greater Holy Symbol of Pelor would double the damage or a Commander’s Holy Symbol would deal +2 damage as long as the Fae was corporeal)

This item does not grant any additional uses of turn undead (Fae) beyond the standard 1/room,

Gloves of Flameward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Fire damage inflicted on the wearer is reduced by 2 points per attack/effect.

Gloves of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Hands
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Gloves of Glory

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

These gloves allow the wearer equip up to three rings instead of the normal maximum of two.

The effect from this item does not stack with other __ of Glory items.

Gloves of Greater Archery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +4 to Damage with physical ranged weapons. It has no effect on spells or melee attacks.

Gloves of Healing

Usable by: Cleric, Druid
Slot: Hands
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Any healing spell cast (from the character card, not from scrolls or items) by the wearer will heal 1 additional HP. This power may be activated every round, if desired, but eventually the character will run out of spells.

Healing spells which affect multiple targets get a total of +1 HP healed, not +1 HP per recipient–the caster selects the target to receive the extra healing.

Note: This item may not be used more than once per round,

Gloves of Infamy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Transmuted-Exalted (4 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Adds +2 To Hit and +2 Damage to Melee attacks made by the wearer.

Gloves of Linked Fury

Usable by: Barbarian
Slot: Hands
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +2 to Damage with 2-handed melee weapons. It has no effect on spells, ranged attacks, or 1-handed weapons of any kind.

Gloves of Quickness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Adds +3 to Reflex saving throws

Gloves of Repulsion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +4 to ranged AC; does not affect melee AC

Gloves of Retrieval

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2020
Source: Participation
Classification: Equippable

These gloves allow the wearer to retrieve and drink one potion as a Free Action once per combat.

Gloves of Rope Climbing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

When climbing a vertical rope, the wearer’s climb speed is doubled.

Gloves of Spell Negation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Once per room, these gloves can negate the effect of a 3rd-level or lower cast spell (not a scroll, magic item, or anything not emanating directly from the caster) if the wearer is the sole target. The player (not necessarily the character) has the option to allow a spell to take effect (e.g., a healing spell or a buff), but if the player chooses to allow the first targeted spell to take effect (whether the spell would have caused weal or woe),

Gloves of Spirit Handling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Transmuted-Exalted (4 pt)
Year: 2027
Source: Exchange
Classification: Equippable

Once per room, the wearer may attack using any Common, Uncommon, or Rare Spirit Pet. This is in addition to being able to use their equipped Spirit Pet once per game.

Gloves of Stabbing

Usable by: Rogue
Slot: Hands
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Sneak attacks made by the wearer gain +2 To Hit. These gloves to not affect non-sneak attack attacks.

Gloves of the Brute

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +5 to Strength (thus, depending on prior Strength score, adding either +2/+3 To Hit in melee and +2/+3 Damage with melee and thrown weapons) and -2 to Dexterity (-1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)

Gloves of the Bull

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

Gloves of the Cabal

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Wearer may affect one additional target with a single-target scroll. Only single-target scrolls are affected by these gloves. Scrolls that inherently affect more than one target do not benefit from this item, even if there is only one eligible target. All eligible scrolls the wearer casts are affected. The rarity of the scroll that can be affected is based on the total number of GotC equipped in the party, as shown on the table below.

Gloves of the Cutpurse

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +5 to Dexterity (thus, depending on prior Dexterity score, adding either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws) and -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)

Gloves of the Dark Gnome

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +2 to Constitution (+1 to max HP per character level and +1 to Fortitude saving throws) and –2 to Dexterity (–1 To Hit with ranged attacks, –1 to AC, and –1 to Reflex saving throws)

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