The wearer’s Melee attacks crit on a natural 19-20. If the wearer’s attack already crits on 19-20, this token does not affect their crit range.
As long as the wearer is wielding a Common melee weapon, all their melee attacks deal +1 damage.
Wearer is immune to Fire damage inflicted on the wearer caused by the wearer’s weapon becoming overheated. It does not mitigate damage from any other source, not even other sources of Fire damage.
E.g., if you fell into a giant forge while wearing these gloves, this item would have no affect how much damage you took from intense heat. However, if you were to wield a red-hot weapon that had just been removed from a forge,
Grants immunity to physical ranged attacks but not melee attacks, spells, or wholly magical effects.
If the wearer is a monk, the attack will be redirected back at the attacker. Only ranged attacks directed at the monk are reflected. It does not matter if the attack would have scored a hit against the monk or missed, as long as the monk was the target the missile will be reflected. The damage from the reflected attack is automatic (i.e.,
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
This token could have been exchanged for Gloves of the Cutpurse until December 1st, 2017.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Clerics wearing these gloves may use their turn undead ability on Fae creatures. The skill check still applies and functions the same way–a bonus for success, no penalty for failure. These gloves may be used in conjunction with a special holy symbol and the bonus afforded functions the same way. (E.g., a Greater Holy Symbol of Pelor would double the damage or a Commander’s Holy Symbol would deal +2 damage as long as the Fae was corporeal)
This item does not grant any additional uses of turn undead (Fae) beyond the standard 1/room,
These gloves allow the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
Adds +4 to Damage with physical ranged weapons. It has no effect on spells or melee attacks.
Any healing spell cast (from the character card, not from scrolls or items) by the wearer will heal 1 additional HP. This power may be activated every round, if desired, but eventually the character will run out of spells.
Healing spells which affect multiple targets get a total of +1 HP healed, not +1 HP per recipient–the caster selects the target to receive the extra healing.
Note: This item may not be used more than once per round,
Adds +2 to Damage with 2-handed melee weapons. It has no effect on spells, ranged attacks, or 1-handed weapons of any kind.
These gloves allow the wearer to retrieve and drink one potion as a Free Action once per combat.
Once per room, these gloves can negate the effect of a 3rd-level or lower cast spell (not a scroll, magic item, or anything not emanating directly from the caster) if the wearer is the sole target. The player (not necessarily the character) has the option to allow a spell to take effect (e.g., a healing spell or a buff), but if the player chooses to allow the first targeted spell to take effect (whether the spell would have caused weal or woe),
Once per room, the wearer may attack using any Common, Uncommon, or Rare Spirit Pet. This is in addition to being able to use their equipped Spirit Pet once per game.
Sneak attacks made by the wearer gain +2 To Hit. These gloves to not affect non-sneak attack attacks.
Adds +5 to Strength (thus, depending on prior Strength score, adding either +2/+3 To Hit in melee and +2/+3 Damage with melee and thrown weapons) and -2 to Dexterity (-1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
Wearer may affect one additional target with a single-target scroll. Only single-target scrolls are affected by these gloves. Scrolls that inherently affect more than one target do not benefit from this item, even if there is only one eligible target. All eligible scrolls the wearer casts are affected. The rarity of the scroll that can be affected is based on the total number of GotC equipped in the party, as shown on the table below.
Adds +5 to Dexterity (thus, depending on prior Dexterity score, adding either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws) and -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)
Adds +2 to Constitution (+1 to max HP per character level and +1 to Fortitude saving throws) and –2 to Dexterity (–1 To Hit with ranged attacks, –1 to AC, and –1 to Reflex saving throws)





























