• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Follower Stomper

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Follower
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

The owner of this token may equip one extra feet slot item. It does not give you any extra feet, it just lets you wear two pairs of boots/shoes/etc.

Follower Toadkin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Follower
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

The owner of this token may equip one extra shins slot item. It does not give you any extra shins nor extend your lower legs, it just lets you wear two pairs of greaves.

Footman Cap

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Head
Rarity: Uncommon
Year: 2012, 2027
Source: Standard Pack
Classification: Equippable

Wearer cannot be surprised

Footman Chainmail

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Footman Mail

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Footman Shield

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2012, 2027
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

Fox Totem Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +2 to Reflex saving throws

Freezing Voidbane Pellet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2027
Source: Standard Pack
Classification: Ammunition

Adds +7 damage as Cold when fired from a Voidbane weapon.

Its use must be declared (turned in to the DM) prior to making the attack slide.

Frost Devil Ichor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2025
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Frost Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2010, 2016
Source: Standard Pack
Classification: Equippable

On a successful hit with a ranged weapon, the wielder deals an additional 1 damage as Cold.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Frost Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Combo-Trade
Year: 2010
Source: Exchange
Classification: Equippable, Weapon

The arrows fired from this weapon become extremely frigid on a successful hit.

The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.

Frost Worm Tooth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Frostnut

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemically-enhanced seed explodes into a cryoclasm and deals identical amounts of Cold damage to all monsters in the room. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on the attack slide and is affected by Ranged combat bonuses (hit and damage).

Frostseed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Cold damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Full Plate

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2005, 2006
Source: Standard Pack
Classification: Equippable

Adds +8 to AC

Gambler's Grenade

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals its Blunt damage to the monster. It is usable only once, whether the attack succeeds or misses.

If the thrower hits and gets a natural 15 on the attack, both the intended target and the thrower take damage–including all applicable bonuses the thrower would normally be entitled to. However, the thrower cannot be reduced below 1 HP by this item.

Gargoyle Fang

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2011
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Gargoyle Finger

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Gargoyle Horn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Garnet Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2020
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Garnet Jewel Bearing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: GP Value

Equivalent to 25 GP

Counts as a “gem” for all purposes

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Gauntlets of Divine Guidance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

All Melee attacks made by the wearer gain +3 To Hit. All healing Spells (not scrolls, wands, items, or Special Powers) cast by the wearer heal +1 HP. These gauntlets do not affect the potency of healing Spells cast on the wearer unless the wearer is casting a heal Spell on themself.

Gauntlets of Linked Fury

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Hands
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Wearer deals +5 Damage when fighting with a 2-handed melee weapon

Gauntlets of Ogre Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007, 2008, 2012, 2016, 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)

Gauntlets of the Midgard Serpent

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +3 to Strength (thus, depending on initial Strength score, either +1/+2 To Hit in melee and +1/+2 Damage with melee and thrown weapons.)

Every time the wearer successfully hits in physical combat (melee or missile), the wearer suffers 3 points of Poison damage. Misses do not trigger the Poison damage, nor do spells.

Gear Arm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: none

One of 40 tinkering components used to make a special Legendary token

Gear Golem Totem

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Legendary
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

This slotless item grants the ability for a character to equip an additional Waist slot item, as long as that token is Ultra Rare.  As per normal equipping rules, the extra token cannot be a duplicate token.

Geared Axel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: none

One of 40 tinkering components used to make a special Legendary token

Yes, it should be spelled “Axle”.

Gearon's +2 Blessed Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.

Gearon's +2 Heavy Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2006
Source: Standard Pack
Classification: Equippable, Weapon

In the hands of a cleric, this weapon deals an additional 3 damage to undead creatures. In the hands of a non-cleric, this is a “normal” +2 weapon.

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 56
  • Page 57
  • Page 58
  • Page 59
  • Page 60
  • Interim pages omitted …
  • Page 134
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds