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True Dungeon Token Database

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Earcuff of the Wild

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws vs. Charm and Charm-like effects

Earcuff of the Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

The wearer cannot be surprised

Earcuff of Thor's Bliss

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Transmuted-Enhanced (3 pt)
Year: 2025
Source: Exchange
Classification: Equippable

Shock and/or Sonic damage inflicted on the wearer is reduced by 2 points per attack/effect. If an attack deals both Shock and Sonic, reduce each by 2. E.g., if the wearer is hit with a thunderclap spell that deals a total of 10 damage comprised of 5 Shock and 5 Sonic, the wearer only suffers 6 damage.

Earcuff of Understanding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer can understand any language being spoken as long as the wearer can hear the speaker. It does not grant the ability to speak or read any language.

Earcuff of Vitality

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2015, 2020
Source: Standard Pack
Classification: Equippable

Adds +2 to maximum HP

Earcuff of Woeful Blessings

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

While under the effects of bardsong, the wearer takes -2 damage resulting from a failed saving throw. This item does not reduce damage if the saving throw was successful.

Ectoplasm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2007
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Eel Skin Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Combo-Trade
Year: 2011
Source: Exchange
Classification: Equippable

On a successful hit with metal melee weapon, the wearer deals an additional 2 damage as Shock.

Note: If performing a flurry of blows attack, a monk may only use these gloves while wielding a hand-held metallic weapon–including “punch-daggers”, such as a Viper Strike Fangs. Monks may not use these gloves in combination with bracer-weapons or with bare-handed attacks.

Eelskin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and allows the wearer to breathe underwater

Eelward Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

Adds +1 to all saving throws and Shock damage inflicted on the wearer is reduced by 2 points per attack/effect

Ektdar's Tinkering Tool

Usable by: Rogue
Slot: slotless
Rarity: Ultra Rare
Year: 2008, 2014
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Use of this amazing item will allow a rogue to start a Rogue Skill Test from the midway point through the challenge instead of at the start. This may only be used once per room. It cannot be used simultaneously with Masterwork Thieves’ Tools. However, it is possible for rogues to use their Masterwork Thieves’ Tools after using the Ektdar’s Tinkering Tool. This second chance would start at the beginning of the skill challenge.

Elder Orb Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2016
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Elder Orb of Dragonkind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2022
Source: Exchange
Classification: Equippable

The user gains the Dragonkin sub-type, thus granting:

  • +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
  • Dragon Breath damage inflicted on the owner is reduced by 20 points per attack

Eldest Orb of Dragonkind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2022
Source: Exchange
Classification: Equippable

The user gains the Dragonkin sub-type, thus granting:

  • +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
  • Dragon Breath damage inflicted on the owner is reduced by 20 points per attack

In addition to the sub-type ability, at the time their Eldest Orb of Dragonkind was transmuted, the transmuter was also given a Spirit Pet Red Dragon.

Eldritch Dust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 250 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Eldritch Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Transmuted-Exalted (4 pt)
Year: 2012, 2025
Source: Exchange
Classification: Equippable

This token’s effect is different each year. Inquire with your coach at the beginning of the adventure for the current effect.

Elixir of Life (R)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005, 2006
Source: Standard Pack
Classification: Liquid

Restores a dead character to life. The character is resurrected with full hit points. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred.

It can also be used by a living character to restore full hit points.

Note: When used to bring a dead character back to life, this elixir must be administered by another (living) character.

Elixir of Life (UR)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Liquid

Restores a dead character to life. The character is resurrected with full hit points. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred.

It can also be used by a living character to restore full hit points.

Note: When used to bring a dead character back to life, this potion must be administered by another (living) character.

Elixir of Vitality

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Combo-1C
Year: 2010
Source: Exchange
Classification: Liquid

Adds +1 to maximum HP

This potion must turned in to the coach prior to starting an adventure. Only one of these potions may be used per person per adventure.

Ella's Electric Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Damage-inflicting Spells (not scrolls or items) cast by the wearer deal +2 damage as Shock.

Elmwood (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #07.

Elven Armband (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold and Tanzanite

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Elven Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Ammunition

This arrow grants a +1 To Hit bonus vs. all monsters when fired from a bow. On a successful hit against an Orc, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the bow token.

Elven Bismuth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2008, 2017
Source: Exchange
Classification: Timeless, Trade 2

exchanged for 25 Uncommon weapons

Elven Brooch (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Silver

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Elven Chainmail

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2006, 2007, 2008
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Elven Coif

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +1 to AC or adds +2 to AC attacks made by Orcs

Elven Cudgel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

Elven Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

Elven Falchion

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

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