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True Dungeon Token Database

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Dwarven Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Hurled Insult

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Long Blade

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Lt. Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Lt. Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Rations

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2007
Source: Standard Pack
Classification: Food

When consumed, these Rations will heal the player 1 HP if their current HP total is below 10. In addition, the Rations increase the player’s Fortitude saving throws by +1. The Fortitude effect lasts for the entire room and will persist (until the end of the room) even if the character’s HP total rises above 9.

As long as the character’s current HP level is 9 or less, the character may consume additional Dwarven Rations and heal 1 HP each time until their current HP total reaches 10.

Dwarven Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Dwarven Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Side Sticker

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Sling of Smarts

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Slingbow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

This weapon fires sling bullets/stones, not crossbow bolts.

For nearly all purposes, this weapon counts as a both a crossbow and a sling. Other than crossbow bolts, if a token or effect can affect crossbows and/or slings, this weapon can be affected by it.

Dwarven Steel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2008, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 Common weapons

Dwarven Steel Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Dwarven Stout Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Throwing Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.

Eagle Crown (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold and six Rubies

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Eagle Scepter (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Pearl

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Eagle Totem Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Eagletown (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #06.

Earcuff of Abjuration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

This ear adornment grants the wearer immunity to damage from heavy objects that fall on the victim, be they from traps, rock slides, or falling rocks. It does not mitigate damage incurred if the victim falls and takes damage from said fall.

Earcuff of Alarm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Adds +1 to max HP

Earcuff of Aset

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Once per room, when the wearer consumes a healing item (any food or beverage that restores lost HP by entering the digestive system–whether or not the item has a secondary effect), the wearer heals an additional +3 damage.

Earcuff of Bravery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

When the wearer can hear bardsong being performed, the wearer is immune to charm and fear effects. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was in a zone of magical silence.)

Earcuff of Crenellations

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2016
Source: Participation
Classification: Equippable

When bardsong is in effect, wearers take -2 Damage from all physical missile attacks which hit them. This item has no effect on melee attacks nor attacks which are wholly magical in nature.

This item’s benefit immediately ceases when the bardsong effect ceases. In most cases the bardsong effect ends when the bard stops playing, but if the party’s bard was using Lyre of Echoes,

Earcuff of Divination

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

The wearer of this ear decoration cannot be Surprised while underground. It has no effect aboveground.

Earcuff of Druidbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Fire and/or Shock damage inflicted upon the wearer is reduced by 1 point per attack/effect.

Earcuff of Enchantment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

Non-magical weapons wielded by the wearer of this item are treated as +1 only for the purpose of overcoming an enemy’s Damage Reduction (DR). This earcuff does not actually grant a To Hit or Damage bonus, it allows a non-magical weapon to affect a creature with DR +1.

This earcuff will not increase the “+” of a magical weapon. E.g., it will not turn a +1 weapon into a +2 weapon for the purpose of overcoming an enemy’s DR.

Earcuff of Encouragement

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

Adds +2 to Will saving throws

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