This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.
Equivalent to 20 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Equivalent to 150 GP
Counts as a “gem” for all purposes
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
exchanged for 25 units of any Ammunition (arrows, bolts, bullets, blowgun needles, sling stones, or slugs)
User gains +1 To Hit and +1 Damage when attacking with a Rare weapon, including Rare alchemical weapons. This item has no effect on weapons of any other rarity, not even Common or Uncommon. This item affects both Melee and Ranged weapons, as long as the weapon is Rare.
When making Melee attacks, monks and rangers can benefit from this item, but only when both weapons they’re wielding are Rare.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
All your physical weapons (including a monk’s flurry of blows attacks—with or without a hand-held weapon—but not spells nor wholly magical effects) gain the bonuses of both Iron (+3 damage to Fae or Fey) and Silver (Lycanthropes can’t regenerate damage from Silver weapons) weapon media. The aforementioned bonuses are added to whatever bonuses/penalties the weapon already possesses.
This runestone also bestows its Iron & Silver effect on physical ammunition fired by the user.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Adds +4 to Dexterity (thus +2 To Hit with ranged attacks, +2 to AC, and +2 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
On a successful hit from a “blunder” weapon (including a +2 Boom Stick), this slug deals an additional 3 damage as Force. It must be declared (turned in) before sliding the weapon token.
Unlike most items that deal Force damage, this slug does not bypass the 50% miss chance when attacking an incorporeal creature since only a portion of the damage the attack deals is Force.
This Ioun Stone bestows the ability to see things as they actually are. The user sees:
- Through normal and magical darkness
- Secret doors hidden by magic (see below)
- The exact locations of creatures or objects under blur or displacement effects
- Invisible creatures or objects as if they were not invisible
- Through illusions
- The true form of polymorphed or shape-shifted things
True Sight does not:
- Penetrate solid objects
- Confer any kind of “X-ray vision”
wearer is immune to Petrification
Slot Note: Each character has one Eyes Slot. Even though this item only covers one eye, it may not be equipped in conjunction with any other item occupying the Eyes slot unless you also have a token that allows you to equip more than one Eyes Slot item.
Adds +2 to AC and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)





























