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True Dungeon Token Database

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Cowl of Darkness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

The wearer’s face remains hidden in all lighting conditions other than full sunlight.

Cowl of Dwarvenlore

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit when wielding a Dwarven-made weapon

Cowl of Warming

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Cold damage inflicted on the wearer is reduced by 2 points per attack/effect

Cranston's Helpful Hat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 Damage to Ranged attacks.

Craven Barbed Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Grants 2 points of Retribution Damage.

Craven Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

The damage wheel includes 2 points of Poison damage which will be deducted if the victim of the attack is immune to Poison damage.

Craven Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and and the wearer suffers –2 to Will saving throws

Craven Spike Suit

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and grants 3 points of Retribution Damage

Craven Tyrant Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds 5 to AC and the wearer suffers -2 to Will saving throws

Craven's Cursed Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

The user gains the Vampire Spawn sub-type, granting a connection to Craven’s undead essence. This allows the wearer to heal 3 points of damage upon a monster’s death, subject to a recovery limit of one trigger per room. However, the wearer automatically fails all saving throws against Undead Charm and touch effects.

Craven's Vampire Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Legendary
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Melee attacks made by the wearer deal +5 damage.

Once per room, the wearer may heal 5 hp after successfully hitting and damaging an enemy with a Melee attack.

Crazed Evoker's Amulet

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Once per room, the wearer has the option of adding +3 to the base damage of a spell cast from their character card (not a scroll or item), but when doing so the wizard suffers 2 points of Eldritch damage.

Crazed Evoker’s Amulet must be consciously activated when casting the spell. The wizard will take the 2 Eldritch damage whether the spell is successful or not. Activating this item requires neither a Free nor Standard Action.

Crazed Evoker's Lenses

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Rare
Year: 2027
Source: Standard Pack
Classification: Equippable

Once per room, the wearer has the option of adding +3 to the base damage of a spell cast from their character card (not a scroll or item), but when doing so the wizard suffers 2 points of Eldritch damage.

Crazed Evoker Lenses must be consciously activated when casting the spell. The wizard will take the 2 Eldritch damage whether the spell is successful or not. Activating this item requires neither a Free nor Standard Action.

Creeper Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Creeper Blade

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical slashing weapon

Creeper Chitin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Creeper Claw

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Creeper Cowl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer becomes immune to olfactory attacks. E.g., a troglodyte’s stench would not affect the wearer. (Sadly, does not protect against gamer stink.)

Creeper Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer can understand the Deeperdark language when it’s being spoken, as long as the wearer can hear the speaker.

Does not bestow the ability to read or speak Deeperdark.

Creeper Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Creeper Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer cannot be detected by scent

Creeper Thorn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Crocodile Skin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Crown of Allure

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Wearer may equip up to 2 Figurines of Power.

Crown of Charisma

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

+4 to (Will) saving throws vs. Charm and +4 to Charisma

If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.

Crown of Dire Ivy

Usable by: Druid
Slot: Head
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

When using spell surge on a damage-inflicting Spell, add +5 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.

This item cannot affect healing Spells.

Crown of Elemental Mastery

Usable by: Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

This headpiece allows the wearer to transform a damage-inflicting spell to a different elemental energy (e.g., changing a Fire attack to a Cold attack). Only spells that are memorized by the character (i.e., on the character card) are eligible. The only eligible energies are Cold, Fire, and Shock. This means a Cold spell could be transformed into Fire or Shock, Fire could be transformed into Cold or Shock, or Shock could be transformed into Cold or Fire.

Crown of Evocation

Usable by: Wizard
Slot: Head
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Intelligence and +2 To Hit with Spells (not scrolls or items) that require a slide.

Crown of Expertise

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per game, wearer may use one Special Power or Spell on their character card without marking its use off of the character card. It does not matter whether or not the box has already been checked. This item does not affect abilities which do not have a checkbox on the character card.

Crown of Expertise does not in any way alter the Action (Standard, Free, etc.) required for a spell to be cast or a power to be used.

Crown of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

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