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True Dungeon Token Database

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Charming Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Wearer gains +1 to Reflex saves for each charm the character has equipped, up to +6.

Charming Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Wearer gains +1 to Fortitude saves for each charm the character has equipped, up to +6.

Circlet of Elemental Mastery

Usable by: Elf Wizard, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

This headpiece allows the wearer to transform a damage-inflicting spell to a different elemental energy (e.g., changing a Fire attack to a Cold attack). Only spells that are memorized by the character (i.e., on the character card) are eligible. The only eligible energies are Cold, Fire, and Shock. This means a Cold spell could be transformed into Fire or Shock, Fire could be transformed into Cold or Shock, or Shock could be transformed into Cold or Fire.

Claymore

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Cloak of Alarm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

The wearer is immune to the extra damage caused by sneak attacks. The wearer is not immune to the attack itself–only the bonus damage from the sneak attack is negated.

Cloak of Blending

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

As long as the wearer takes no offensive* action, the wearer cannot be visually targeted by the monster with a melee or ranged attack.

If the wearer performs an action which negates this cloak’s effect, the cloak’s effect cannot be used again for the rest of the room.

Some creatures are capable of locating prey via non-visual means, including scent or sound. This cloak does not provide protection against non-visual detection.

Cloak of Blessed Silk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Attacks from natural insects and arachnids cannot harm the wearer.

Note: The term “natural” means it exists in the real world.

Cloak of Cancellation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Once per game, up to 3 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this cloak.

Cloak of Celebration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws

Any time the wearer rolls a natural 20 on a saving throw, the wearer heals 10 HP.

Cloak of Curses

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable

When a successful attack is made against the wearer, this cloak requires the attacker to succeed on a DC 12 Fortitude save or suffer a -2 penalty to its To Hit attempts for the duration of combat. The -2 penalty applies to all attacks the victim makes, not just ones directed at the wearer of this cloak.

Cloak of Destiny

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +3 to all saving throws

Cloak of Displacement

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2005, 2006
Source: Standard Pack
Classification: Equippable

The first potentially successful melee strike directed at the wearer has a 50% chance to miss. The first time the DM succeeds on an attack that would normally hit the wearer, the DM will roll a d20. If the result is 11-20, the attack fails. This item only works once per combat and only during the first potential melee strike aimed at the wearer, regardless of whether the 50/50 roll succeeded or failed.

Cloak of Elvenkind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007, 2011
Source: Standard Pack
Classification: Equippable

This cloak is made out of a magical fabric that camouflages the wearer when still. This effect prevents the wearer from gaining the attention of an attacking monster as long as the wearer takes no actions during combat. Thus, the wearer cannot be the target of an attack. In order to remain undetected, the wearer may not attack, move, talk, cast spells, play bardsong, or pretty much anything other than stand still &

Cloak of Gliding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

The wearer of this cloak is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.

Cloak of Hardy Luck

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws and +2 to max HP

If the wearer is a Dwarf Fighter, gain a total of +3 to max HP.

Cloak of Iron Will

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Adds +4 to Will saving throws

Cloak of Many Pockets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

Cloak of Mystic Flourish

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 To Hit when attacking with a mystic staff. If the wearer is a wizard (either variety), the total To Hit bonus is +3.

Cloak of Painful Luck

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Add +3 to all saving throws and suffer 2 points of Eldritch damage every time you succeed on a saving throw.

The drawback to this cloak triggers even if its power was not responsible for the save’s success. E.g., if you needed to succeed on a DC 12 Will save and you rolled a natural 18, you would still take 2 Eldritch damage–even though you would have succeeded on the roll if you were not wearing this cloak.

Cloak of Retribution

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Grants 10 points of Retribution Damage.

Cloak of Ricochet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Damage from Ranged attacks is reduced by 1 point per attack/effect.

Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).

Cloak of Shadowskin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2014, 2019
Source: Standard Pack
Classification: Equippable

Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate either one Missile (a physical ranged attack, not a spell or wholly magical effect) or one Melee attack that targeted the wearer. The wearer chooses when to invoke the attack-negation power.

Cloak of Sneaking

Usable by: Rogue
Slot: Back
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws. This bonus is always in effect.

Once per game, the wearer may perform a sneak attack without the standard prep round.

Cloak of Swift Sneak

Usable by: Rogue
Slot: Back
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Wearer may sneak attack without the standard 1 round delay

Cloak of the Accursed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws) and the wearer suffers –2 to Will saving throws

Cloak of the Bat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

The wearer of this cloak is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.

Cloak of the Cacti

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 Retribution Damage

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction), RD does not trigger.

Cloak of the Cub

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws

Cloak of the Dancing Silk

Usable by: Monk
Slot: Back
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit with flurry of blows attacks. Has no effect on non-flurry of blows attacks.

Cloak of the Deeperdark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 1 point per attack/effect

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