Wearers gain additional Treasure Chips as if they have equipped Charm of Good Fortune, Horn of Plenty, and Ring of Riches, thus gaining between 11 and 13 extra chips. I.e., it gives the effect of those tokens without actually equipping them. The wearer may not equip Amulet of Treasure Finding, Charm of Good Fortune, Horn of Plenty, or Ring of Riches.
This token combines all the effects of Charm of Awareness and Charm of Synergy into a single charm. If a person equips a Charm of Awakened Synergy (CoAS), that person may not equip Charm of Awareness or Charm of Synergy. The synergistic effects from this token stack with Charms of Awareness and/or Charms of Synergy equipped by other party members.
Both the initiative and HP bonuses are capped at +10,
The user can never be surprised. In addition, it adds +1 to the party’s initiative rolls. The initiative roll bonus is cumulative for each person who equips one of these charms. Thus the party’s total initiative bonus could be increased by up to 10 points if all characters equipped one of these charms.
The maximum initiative bonus is capped at 10, even more than 10 Charms of Awareness have been equipped in the party.
Ranged attacks made by the wearer gain +2 To Hit, and adds +1 to all saving throws
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
The cleric’s turn undead ability is expanded to affect Evil Outsiders and Giants, in addition to Undead.
Unless specifically stated otherwise, this item is fully compatible with and boosted by holy symbols.
Wearer may equip up to 2 different back-slot items
Year Stamp Note: 2020 onyx-back versions of this token have a 2019 stamp on the back. 2020 gold-back versions have a 2020 stamp on the back.
Before the game starts, the wearer must choose either:
- +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
or - +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
If a non-magical Poison is drunk by someone with this charm equipped, the Poison will not take effect. This item has no effect on magical Poison.
To be negated by this charm, the non-magical Poison must be consumed orally. Any other type of Poison delivery method is unaffected.
This item prevents inebriation caused by drinking non-magical alcohol.
Darkrift and/or Poison damage inflicted on the wearer is reduced by 2 points per attack/effect. If a single attack deals at least 2 points of Darkrift damage and at least 2 points of Poison damage, this item reduces the total damage by 4.
Once per room, the first time the wearer takes damage, that damage is reduced by 3 points.
This protection only applies to a single attack. For example, if a monster successfully attacked you three times, only the first attack’s damage would be reduced.
While under the influence of bardsong, Ranged damage inflicted on the wearer is reduced by 3 points per attack/effect.
Two of these special tokens have been given to some very helpful folks by TD creator Jeff Martin as a thank you for their past aid.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives two additional Treasure Chips at the end of the adventure.
Wearer gains +1 To Hit when attacking with a 2-handed weapon (melee or missile) and suffers a -1 Damage penalty when attacking with a 2-handed weapon (melee or missile)
Taunt may affect up to 2 monsters.
Most tokens that can be used by “fighters” can be used by (human) fighters as well as dwarf fighters. However, this token may only be used by dwarf fighters.
Once per room, if the party’s Initiative Check roll is a 1-6, the wearer can restore one use of a previously-used Special Power or Spell.
The holder of this Charm is able to affect critical hits on undead creatures. It also allows rogues to perform a sneak attack on undead creatures. (Undead have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)
Adds +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
If the wearer is a bard or rogue, add a total of +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
This charm allows the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.
Awards additional Treasure Chips based on the total number of Charms of Good Fortune equipped by the party, as shown below:





























