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True Dungeon Token Database

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Bracers of the Charge

Usable by: Barbarian
Slot: Wrist
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

While wielding a 2-handed weapon, Melee attacks made by the wearer deal +2 Damage.

Bracers of the Inferno

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Transmuted-Exalted (4 pt)
Year: 2024
Source: Exchange
Classification: Equippable

All melee attacks made by the wearer deal +3 damage as Fire

Bracers of the Nixie

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Equipping these enchanted arm guards allows the wearer to use slashing weapons (e.g., axe or sword) while the character is underwater. They have no effect above water.

Bracers of the Sea Elf

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Equipping these enchanted arm guards allows the wearer to use blunt weapons (e.g., hammer or mace) while the character is underwater. They have no effect above water.

Bracers of the Tavern

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffer –1 to AC

Bracers of the Tavernkeeper

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2020
Source: Participation
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and +1 to AC

Bracers of the Toad

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +2 to Fortitude saving throws

Brawler's Horn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Offhand
Rarity: Rare
Year: 2017
Source: Participation
Classification: Equippable, Weapon

Wielder gains +2 To Hit with melee attacks only–including melee attacks made with the horn itself. This item may only be held in the melee offhand slot. (It cannot be equipped in the ranged offhand slot.) Monks & rangers (not any other class) may wield it as an offhand melee weapon.

Brawler's Mug (C)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Note: There are two different tokens called Brawler’s Mug. This one is Common and the other is Rare. The Rare Brawler’s Mug is not a weapon and can only be held in the offhand.

Brawler's Mug (R)

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Rogue, Wizard
Slot: Offhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Holding this mug in the offhand while attacking with a 1-handed melee weapon grants the wielder an additional +2 Damage.

Note: There are two different tokens called Brawler’s Mug. This one is Rare and the other is Common. The Common Brawler’s Mug is a non-magical weapon.

Breeches of Boarding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws

Briano's Blessed Bodhrán

Usable by: Bard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Musical Instrument

When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks. The bard may cast Spells (not scrolls) while playing this instrument but may not attack with a weapon. Bards cannot make a Lore check while playing this instrument.

When played by the skilled hands of a bard,

Brokkr's Amulet

Usable by: Dwarf Fighter, Fighter
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to max HP

If the wearer is a dwarf fighter, gain an additional +1 to max HP for a grand total of +5 to max HP.

Bronzeclad Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Transmuted-Enhanced (3 pt)
Year: 2017
Source: Exchange
Classification: Equippable

Melee damage inflicted upon the wearer is reduced by 1 point per attack

Bucknard's Everfull Mug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2005
Source: Volunteer Recognition
Classification: none

This collectable token is contained within the bottom of an actual mug.

Bulette Chitin Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and wearer may walk on dry sand as if it were solid ground

Bulwark Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Retribution damage inflicted on the user is reduced by 3 points per effect.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Butterfly Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +2 to all saving throws

While this cloak is equipped, if the wearer dies (no matter how–even from Push) in any room other than 7 and is not revived, the wearer returns to life in the next room with 10 HP remaining.

This cloak’s resurrection effect can only be used once per adventure, but the saving throw bonus is always in effect.

Byr's Anointed Redoubt Plate

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Transmuted-Legendary
Year: 2016
Source: Exchange
Classification: Equippable, Timeless

Adds +13 to AC

C'tharki Blood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Cadaver Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2012
Source: Participation
Classification: Equippable

The wearer is healed 2 HP when the first (or only) monster in the room dies. If the room has multiple monsters, any monster deaths past the first do not trigger the effect of this Charm.

Caitlin's Charm

Slot: Charm
Rarity: Artifact
Year: 2011
Source: Arcane Recipe, Exchange
Classification: Equippable

The possessor of this unique Artifact is allowed to play a multi-class character. He picks two classes from any of remaining character cards (after everyone has picked theirs) and he carries both cards with him during the adventure. The character can use any spells or special powers from either character and use any magic item (other than armor) usable by both. As a dual-class wizard he could wield a sword but not wear armor. The character’s hit points are equal to the sum of both classes,

Canteen of Quaffing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2019
Source: Exchange
Classification: Gear

Once per game, this item allows the wearer to retrieve and drink one healing potion as a Free Action.

Cap of Concentration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

The wearer’s actions are not adversely affected when the wearer is attacked by a Swarm subtype. This cap does not reduce damage of any kind.

Cap of Dodging

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Ranged attacks made against the wearer deal –1 damage

Cap of Khonsu

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

The wearer cannot become affected by the Diseased condition. This item does not prevent Disease-based HP damage, only the Diseased condition.

Diseased Condition: Disease can deal HP damage (though not always), but if you fail a saving throw for Disease, under certain conditions, there may be repercussions. Simply taking Disease damage won’t trigger this condition. It must be the result of a special attack that causes this condition and you must fail the save.

Cap of the Miner

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Trap or falling rock damage inflicted upon the wearer is reduced by 2.

Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap” for flavor purposes, but their damage is not mitigated by this item.

Cap of the North

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Equippable

Wearer is immune to natural Cold damage. It has no effect on magically created Cold.

Note: The term “natural” means it exists in the real world.

Cap of the Owl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2009, 2015
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Cape of the Sea Goblin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

+1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)

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