Charm of Divine Gifts
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives two additional Treasure Chips at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Charm of Divine Gifts does not stack with it. E.g., if the Amulet of Wonder‘s effect for that year increases Treasure Chips gained, Charm of Divine Gifts and Amulet of Wonder can’t be equipped by the same character. If the Amulet of Wonder’s effect requires a die roll and one of its potential effects is bonus treasure, if the die roll results in a bonus treasure effect, you must either un-equip Charm of Divine Gifts or re-roll the Amulet of Wonder effect.
Note: Signet of Nobility, Badge of Nobility, as well as all other player-level items are not things your character can equip. They are real world physical objects you can use to show your player level. (not to be confused with character level) Even though Signet/Badge of Nobility are physical tokens, they do not represent an item your character is even aware of, let alone an item your character can equip. And because your character can’t equip them, they cannot count against this token’s prohibition against equipping any other treasure-enhancing token.
This Transmuted token required all of these items to construct:
- 1× Alchemist’s Ink
- 1× Alchemist’s Parchment
- 1× Aragonite
- 1× Darkwood Plank
- 1× Dwarven Steel
- 1× Elven Bismuth
- 1× Enchanter’s Munition
- 1× Minotaur Hide
- 1× Mystic Silk
- 1× Oil of Enchantment
- 1× Philosopher’s Stone
- 1,000 GP Gold Bar
- plus THREE of the following, no duplicates:
Last Day to Transmute: December 1, 2025
Text On Token
+2 Treasure Chips if you equip no other treasure-Enhancing tokens
*Click here for more information on the Token Exchange Program
