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True Dungeon Token Database

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Adventurer's Staff

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Adventurers' Guild

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2015, 2016, 2017, 2018, 2019
Source: Appreciation
Classification: none

A lagniappe for large token purchases. Early versions may have confered special perks or have been exchangeable for special tokens, but the 2019 version was only a memento and could not be exchanged for anything.

Air Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Allows ranged weapons to be used underwater.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.

Alchemist Fire

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. Though it is not stated on the token, the thrower need only hit AC 15 or higher. It is usable only once, whether the attack succeeds or misses.

It also may be used to ignite combustible substances.

Alchemist Pouch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2007
Source: Dungeon Only
Classification: Gear

All potions carried by the character are protected from damage.

Alchemist Purse

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Gear

Protects the owner’s Common and Uncommon potions from damage.

Alchemist's Ink

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2011, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Elixir, Potion, Oil, or Salve

Alchemist's Parchment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2009, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Scroll

Ale Drinker's Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +3 to max HP and suffers a -1 penalty to Reflex saving throws

Ale Drinker's Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to Fortitude saves

Ale Drinker's Kilt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to Fortitude saving throws

Ale Master Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

+3 to maximum HP and -4 to Charisma (Charisma has no direct in-game effect, but characters with at least 16 Charisma may equip a second Figurine)

Alien Goo

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Alien Protoplasm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Amethyst Jewel Bearing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: GP Value

Equivalent to 25 GP

Counts as a “gem” for all purposes

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Amorgen's Amazing Ocarina

Usable by: Bard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Musical Instrument

When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks. The bard may cast scrolls (not spells nor other miscellaneous magic items) while playing this instrument but may not attack with a weapon. Bards cannot make a Lore check while playing this instrument.

When played by the skilled hands of a bard,

Amulet of Aiming

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

The critical hit range of all attack slides made by the wearer is increased to a natural 19 or 20. This item has no effect on attacks which already have a crit range wider than 20.

This item does not enable the wearer to critically hit creatures normally immune to crits, but it can be used in conjunction with other tokens that overcome crit immunity.

Amulet of Armor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Amulet of Aset

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Amulet of Clarity

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Psychic damage inflicted upon the wearer is reduced by 2 points per attack/effect

Amulet of Flawsight

Usable by: Rogue
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per game, the wearer is able to affect a creature that is normally immune to critical hits (e.g., Construct, Ooze, Plant, Undead, etc.), and to perform a sneak attack on  a creature that is normally immune to being sneak attacked.

Amulet of Folkvangr

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)

Amulet of Guarding

Usable by: Paladin
Slot: Neck
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

A paladin equipped with this amulet has the option to Guard up to a total of two characters.

Amulet of Magnifying

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Transmuted-Enhanced (3 pt)
Year: 2023
Source: Exchange
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Amulet of Mugwort

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +1 to maximum HP

Amulet of Nature's Lore

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Poison damage inflicted upon the wearer is reduced by 3 points per attack/effect

Amulet of Noble Might

Usable by: Dwarf Fighter, Fighter
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons), +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws), and +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level).

Amulet of Odin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer deals +2 damage while wielding a 2-handed Melee weapon. If the wielder is a barbarian, the bonus from this item is +3 instead of +2.

Amulet of Perfect Form

Usable by: Monk
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +4 to max HP

Any time the wearer makes a flurry of blows attack and both attacks hit in the same round, the wearer heals 3 HP of damage.

Amulet of Plane Shifting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.

This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

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