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Void Charm of the Dracodark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Transmuted-Relic (5 pt)
Year: 2030
Source: Exchange
Classification: Equippable

Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and adds +3 to Dexterity (thus, depending on prior Dexterity score, adding either a +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)

Void Cultist Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2027
Source: Participation
Classification: Equippable

All attacks made by the wearer deal +2 damage as Force, but suffer -1 to Will saving throws.

Void Hunter Gloves

Usable by: Ranger
Slot: Hands
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable

Physical attacks made against the wearer’s Favored Enemy deal +1 Damage. In addition, the Ranger’s Favored Enemies are expanded to also include Outsiders.

Voidbane Pistol

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

If this weapon is used for a successful attack and the ✸ is closest to the damage dot on the combat board, this weapon also deals 1 point of damage to the wielder.

Voidbane Rifle

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

If this weapon is used for a successful attack and the ✸ is closest to the damage dot on the combat board, this weapon also deals 1 point of damage to the wielder.

Voidbane Seed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Weapon

If an attack is successful and the ✸ is closest to the damage dot on the combat board, this weapon also deals 1 point of damage to the wielder.

Voidbane Shooter

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

If this weapon is used for a successful attack and the ✸ is closest to the damage dot on the combat board, this weapon also deals 1 point of damage to the wielder.

Voidbane Sidearm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

If this weapon is used for a successful attack and the ✸ is closest to the damage dot on the combat board, this weapon also deals 1 point of damage to the wielder.

Voidbane Slayer Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2027
Source: Standard Pack
Classification: Equippable

Wearer gains +2 To Hit when wielding a Voidbane weapon

Volva Powder

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage Spell (cast from the character card, not a scroll or magic item), this dust increases the damage inflicted by +2. This dust has no effect on Spells which do not inflict HP damage.

Volva's Hearty Ration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Food

Adds +3 to max HP

No character may use more than 1 Volva’s Hearty Ration per game.

This token must be turned in to the Coach before the game begins.

Vonami Morning Star

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

Wielder gains +1 to max HP

Walking Stick

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

Adds +2 to Reflex saving throws vs. slips and falls

This must be the character’s active weapon to gain the benefit. Having it stored on one’s person gives no benefit.

Wand of Cure Lt. Wounds

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Wand

Heals 5 HP of damage per charge

Note: Like all wands, only one charge may be expended per round.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward.

Wand of Detect Magic

Usable by: Bard, Cleric, Druid, Elf Wizard, Paladin, Ranger, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Wand

Reveals all sources of magic in the room to the wand’s user

In years past, it allowed the character to search a room for traces of magic, magical writing, and magical runes. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to try and find traces of magic, which glowed blue under the special light.

Because all wands require a command word to function,

Wand of Force Bolt

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Wand

Deals 4 damage as Force to the target

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.

Wand of Force Bullet

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Wand

Deals 2 damage as Force to the target

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.

Wand of Force Spike

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Wand

Deals 7 damage as Force to the target

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.

Wand of Forcebolts

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Wand

Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.

Wand of Frost

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2007
Source: Standard Pack
Classification: Wand

Deals 7 damage as Cold to target. There is no saving throw to mitigate damage.

Wand of Hornets

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Wand

Deals 8 Piercing damage to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Iceblasts

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Wand

Deals 5 damage as Cold to the target. There is no saving throw to mitigate damage.

Wand of Icebolts

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Wand

Deals 3 damage as Cold to the target. There is no saving throw to mitigate damage.

Wand of Illumination

Usable by: Bard, Cleric, Druid, Elf Wizard, Paladin, Ranger, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Wand

All undead suffer -2 to AC

Wand of Lava Blasts

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Wand

Deals 8 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Lava Bolts

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Wand

Deals 4 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Lava Globs

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Wand

Deals 2 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Life Stealing

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Wand

Deals 6 damage to target and heals 6 HP to the wielder. If the victim succeeds on a DC 12 Fortitude saving throw, the damage and healing effects are negated and the charge is wasted.

Wand of Lightning Bolt

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2005, 2006, 2011
Source: Standard Pack
Classification: Wand

Deals 12 damage as Shock to the target. On a successful DC 15 Reflex saving throw, reduce the damage by half.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward.

Wand of Magic Missiles

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2010
Source: Standard Pack
Classification: Wand

Deals 6 damage as Force to the target. There is no saving throw to mitigate damage.

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