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Wand of Melf's Acid Arrow

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Wand

Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019,

Wand of Pyrotechnics

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Wand

Deals 4 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Shock

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Wand

Deals 2 damage as Shock to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Slow

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2007
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Will saving throw or lose its next action. Failure means it cannot attack, cast spells, or perform any action on its next turn. The effect lasts only one combat round.

Wand of Snakebind

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer a -1 Damage penalty to all melee attacks. Ranged attacks and spells are unaffected. The effect from this wand stacks with itself, but only up to a maximum penalty of -4 Damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018.

Wand of Snowballs

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer -2 to all attack rolls for one round.

Wand of Soul Spike

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Wand

Deals 8 damage as Darkrift to the target. There is no saving throw to mitigate damage.

Wand of Sparks

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Wand

Deals 2 damage as Shock to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Spider Swarm

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Wand

Deals 3 damage as Poison to all monsters. There is no saving throw to mitigate the damage, but if they are resistant/immune to Poison that will be factored in.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward.

Wand of Tentacles

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or be held for one round.

Wand of the Eel

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Wand

Deals 4 damage as Shock to the target. There is no saving throw to mitigate damage and no attack slide is required.

Wand of the Fire Snake

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Wand

Deals 8 damage as Fire to the target. There is no saving throw to mitigate damage.

Wand of the Harpy

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Wand

Deals 5 damage of Slashing damage to the target. There is no saving throw to mitigate damage.

Wand of the Sirocco

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Wand

Deals 2 damage as Force to all monsters. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of the Tide

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer a -4 penalty to all To Hit attempts (both ranged & melee) for one round. The effect from this wand stacks with itself and similar effects, but no more than a -6 total penalty from any combo of sources can be incurred on a single creature.

Note: This wand only functions underwater

Because all wands require a command word to function,

Wand of Thor's Fame

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Wand

Deals 3 damage as Shock to the target. There is no saving throw to mitigate damage.

Wand of Thor's Favor

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Wand

Deals 5 damage as Shock to the target. There is no saving throw to mitigate damage.

Wand of Thor's Fury

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Wand

Deals 8 damage as Shock to the target. There is no saving throw to mitigate damage.

Wand of Wasps

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Wand

Deals 2 Piercing damage to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Waves

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer a -2 penalty to all To Hit attempts (both ranged & melee) for one round. The effect from this wand stacks with itself and similar effects, but no more than a -6 total penalty from any combo of sources can be incurred on a single creature.

Wand of Yellowjackets

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Wand

Deals 4 Piercing damage to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

War Shell Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

War Sling

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Unlike standard slings, this is a 2-handed weapon, so shields or other offhand items may not be used while wielding it.

Warden Battle Axe

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Outsider.

Warden Cinder Coat

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +3 to AC and fire damage inflicted on the wearer is reduced by 1 point per attack/effect

Warden Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Warden Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Outsider.

Warden Coif

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Warden Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit when wielding a Warden weapon

Warden Halberd

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Outsider.

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