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Wand of Magic Missiles

Deals 6 damage as Force to the target. There is no saving throw to mitigate damage.

Note 1: The pre-2007 (“woody”) versions of this wand deal 5 HP damage.

Note 2: Like all Force effects, magic missiles do not suffer the standard 50% miss chance to hit non-corporeal creatures.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.


General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable, but wands will no longer have a fixed number of charges. When a player wants to use a wand (old or new), they hand the wand token to the DM. Actions permitting, the player may use this wand as much as they desire for the rest of the room. At the end of the room, any wand token used will be collected by the DM.

If you have equipped a Medallion of Mystic Mouth, any hot-swapped wand will also be collected at the end of the room.

Text On Token

Does 6 pts of damage

Usable By: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2010
Source: Standard Pack
Classification: Wand
Damage Type: Force
Limited Use: Expendable
Misc: Bypasses Incorporeal 50% Miss Chance
Converts To*: 6 units, Philosopher's Stone

*Click here for more information on the Token Exchange Program

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