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True Dungeon Token Database

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Warden Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Holy Symbol

The cleric’s turn undead ability is expanded to affect Evil Outsiders, and deals +1 additional damage.

Warden Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Warden Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Outsider.

Warden Lucid Coat

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and adds +1 to Will saving throws

Warden Pants

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +2 to Fortitude saving throws

Warden Plate Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and melee damage inflicted upon the wearer by Outsiders is reduced by 1 point per attack

Warden Robes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and adds +1 to Will saving throws

Warden Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Warden Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Wearer gains +1 damage when wielding a Warden weapon

Warden Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Outsider.

Warden Spectacles

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable

Wearer cannot be Surprised by Outsiders

Warden War Club

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Outsider.

Warden War Girdle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To hit and +1 to damage when wielding a Warden weapon

Warden War Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2027
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Outsider.

Warden Watch Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and adds +1 to all saving throws

Water Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Allows blunt and slashing weapons to be used underwater

Waterskin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004, 2005, 2007, 2008, 2014
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Weighted Net

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Common
Year: 2006
Source: Standard Pack
Classification: Weapon

If successfully thrown as a ranged attack, the victim’s AC is penalized by -2 on the rounds following the initial hit. Only one Weighted Net can be used per human-sized monster. The effect is permanent, but there may be situations where a Weighted Net would be ineffective or a magical creature would be able to free itself. This would be specifically determined by the module itself.

Note: The weapon can’t be used underwater as it can’t effectively be thrown over a monster in that environment.

Welfor's +5 Slayer Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2014
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Werewolf Blood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Werewolf Fang

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2013
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Whetstone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Whip

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

White Bifrost Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Mystic Staff attacks made by the wearer deal +2 damage. This item cannot affect any other type of weapon and has no effect on Spells, scrolls, or miscellaneous magic items.

Whiteglen (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #37.

Wicked Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons) but penalizes all saving throws by -1

Wicked Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Combo-1C
Year: 2011
Source: Exchange
Classification: Equippable, Weapon

When the wielder of this weapon scores a natural 20 with an attack, all attacks made by the victim suffer a -2 damage penalty. A second attack with this weapon which scores a natural 20 will reduce the victim’s melee damage by an additional 2 points, but -4 is the maximum penalty this weapon is capable of inflicting. It doesn’t matter how many Wicked Spears the party possesses or who used them.

The damage penalty effect of this weapon is triggered by sliding a natural 20.

Widseth's +2 Dancing Sword

Slot: slotless
Rarity: Artifact
Year: 2010
Source: Arcane Recipe, Exchange
Classification: Equippable, Weapon

The rapier will fight by itself as long as Widseth is within 30′. Physical barriers do not sever the mental connection between the rapier and its owner. It can’t chase and fight flying creatures, but it can be extended (within the 30′ range) to fight a foe separated by a chasm or physical barriers. While the sword fights, Widseth may do whatever he likes, including attack with another weapon, cast spells, or perform bardsong.

Widseth's Legendary Lute

Usable by: Bard
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2019
Source: Exchange
Classification: Musical Instrument, Timeless

When this instrument is played, bardsong grants each party member a total of +3 To Hit & +3 Damage (+4 To Hit & +4 Damage if the bard is 5th-level) with melee and ranged attacks. While performing bardsong, the bard may simultaneously perform a Standard Action (e.g., physically attack, cast spells, perform a Lore check, read scrolls, activate wands, drink potions, etc.) Once per game, if a party saving throw is rolled and a “1,

Widseth's Mystical Lute

Usable by: Bard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008, 2015
Source: Standard Pack
Classification: Musical Instrument

When used by bards, their bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and Ranged attacks. The bard may physically attack while playing this instrument and/or initiate one Free Action.

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