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Wand of Life Stealing

Deals 6 damage to target and heals 6 HP to the wielder. If the victim succeeds on a DC 12 Fortitude saving throw, the damage and healing effects are negated and the charge is wasted.

As long as the victim fails its saving throw, the wand will function when attacking any type of monster, including undead and constructs.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.


General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable, but wands will no longer have a fixed number of charges. When a player wants to use a wand (old or new), they hand the wand token to the DM. Actions permitting, the player may use this wand as much as they desire for the rest of the room. At the end of the room, any wand token used will be collected by the DM.

If you have equipped a Medallion of Mystic Mouth, any hot-swapped wand will also be collected at the end of the room.

Text On Token

DC-12 Fort save or target takes 6 pts of damage AND Wizard healed 6 pts

Usable By: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Wand
Heals HP: Draining, Wearer/Wielder
Limited Use: Expendable
Converts To*: 6 units, Philosopher's Stone

*Click here for more information on the Token Exchange Program

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