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Wand of Cure Lt. Wounds

Usable by: Bard, Cleric, Druid
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Wand

Heals 5 HP of damage per charge

Note: Like all wands, only one charge may be expended per round.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward.

Wand of Detect Magic

Usable by: Bard, Cleric, Druid, Elf Wizard, Paladin, Ranger, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Wand

Reveals all sources of magic in the room to the wand’s user

In years past, it allowed the character to search a room for traces of magic, magical writing, and magical runes. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to try and find traces of magic, which glowed blue under the special light.

Because all wands require a command word to function,

Wand of Force Bolt

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Wand

Deals 4 damage as Force to the target

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.

Wand of Force Bullet

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Wand

Deals 2 damage as Force to the target

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.

Wand of Force Spike

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Wand

Deals 7 damage as Force to the target

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable, but wands no longer have a fixed number of charges.

Wand of Forcebolts

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Wand

Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.

Wand of Frost

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2007
Source: Standard Pack
Classification: Wand

Deals 7 damage as Cold to target. There is no saving throw to mitigate damage.

Wand of Hornets

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Wand

Deals 8 Piercing damage to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Iceblasts

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Wand

Deals 5 damage as Cold to the target. There is no saving throw to mitigate damage.

Wand of Icebolts

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Wand

Deals 3 damage as Cold to the target. There is no saving throw to mitigate damage.

Wand of Illumination

Usable by: Bard, Cleric, Druid, Elf Wizard, Paladin, Ranger, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Wand

All undead suffer -2 to AC

Wand of Lava Blasts

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Wand

Deals 8 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Lava Bolts

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Wand

Deals 4 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Lava Globs

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Wand

Deals 2 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Life Stealing

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Wand

Deals 6 damage to target and heals 6 HP to the wielder. If the victim succeeds on a DC 12 Fortitude saving throw, the damage and healing effects are negated and the charge is wasted.

Wand of Lightning Bolt

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2005, 2006, 2011
Source: Standard Pack
Classification: Wand

Deals 12 damage as Shock to the target. On a successful DC 15 Reflex saving throw, reduce the damage by half.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward.

Wand of Magic Missiles

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2010
Source: Standard Pack
Classification: Wand

Deals 6 damage as Force to the target. There is no saving throw to mitigate damage.

Wand of Melf's Acid Arrow

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: Wand

Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019,

Wand of Pyrotechnics

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Wand

Deals 4 damage as Fire to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Shock

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Wand

Deals 2 damage as Shock to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Slow

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2007
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Will saving throw or lose its next action. Failure means it cannot attack, cast spells, or perform any action on its next turn. The effect lasts only one combat round.

Wand of Snakebind

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer a -1 Damage penalty to all melee attacks. Ranged attacks and spells are unaffected. The effect from this wand stacks with itself, but only up to a maximum penalty of -4 Damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018.

Wand of Snowballs

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer -2 to all attack rolls for one round.

Wand of Soul Spike

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Wand

Deals 8 damage as Darkrift to the target. There is no saving throw to mitigate damage.

Wand of Sparks

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Wand

Deals 2 damage as Shock to target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Spider Swarm

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Wand

Deals 3 damage as Poison to all monsters. There is no saving throw to mitigate the damage, but if they are resistant/immune to Poison that will be factored in.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward.

Wand of Tentacles

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or be held for one round.

Wand of the Eel

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Wand

Deals 4 damage as Shock to the target. There is no saving throw to mitigate damage and no attack slide is required.

Wand of the Fire Snake

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Wand

Deals 8 damage as Fire to the target. There is no saving throw to mitigate damage.

Wand of the Harpy

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Wand

Deals 5 damage of Slashing damage to the target. There is no saving throw to mitigate damage.

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