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True Dungeon Token Database

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Wand of the Sirocco

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Wand

Deals 2 damage as Force to all monsters. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of the Tide

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer a -4 penalty to all To Hit attempts (both ranged & melee) for one round. The effect from this wand stacks with itself and similar effects, but no more than a -6 total penalty from any combo of sources can be incurred on a single creature.

Note: This wand only functions underwater

Because all wands require a command word to function,

Wand of Thor's Fame

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Wand

Deals 3 damage as Shock to the target. There is no saving throw to mitigate damage.

Wand of Thor's Favor

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Wand

Deals 5 damage as Shock to the target. There is no saving throw to mitigate damage.

Wand of Thor's Fury

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Wand

Deals 8 damage as Shock to the target. There is no saving throw to mitigate damage.

Wand of Wasps

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Wand

Deals 2 Piercing damage to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

Wand of Waves

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Wand

The target must succeed on a DC 12 Reflex saving throw or suffer a -2 penalty to all To Hit attempts (both ranged & melee) for one round. The effect from this wand stacks with itself and similar effects, but no more than a -6 total penalty from any combo of sources can be incurred on a single creature.

Wand of Yellowjackets

Usable by: Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Wand

Deals 4 Piercing damage to the target. There is no saving throw to mitigate damage.

Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.

General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we feel that unlimited-use wands are not the ideal path going forward. Starting at Origins 2019, all wands will be consumable,

War Shell Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

War Sling

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Unlike standard slings, this is a 2-handed weapon, so shields or other offhand items may not be used while wielding it.

Water Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Allows blunt and slashing weapons to be used underwater

Waterskin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004, 2005, 2007, 2008, 2014
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Weighted Net

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Common
Year: 2006
Source: Standard Pack
Classification: Weapon

If successfully thrown as a ranged attack, the victim’s AC is penalized by -2 on the rounds following the initial hit. Only one Weighted Net can be used per human-sized monster. The effect is permanent, but there may be situations where a Weighted Net would be ineffective or a magical creature would be able to free itself. This would be specifically determined by the module itself.

Note: The weapon can’t be used underwater as it can’t effectively be thrown over a monster in that environment.

Welfor's +5 Slayer Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2014
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Werewolf Blood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Werewolf Fang

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2013
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Whetstone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Whip

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

White Bifrost Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Mystic Staff attacks made by the wearer deal +2 damage. This item cannot affect any other type of weapon and has no effect on Spells, scrolls, or miscellaneous magic items.

Whiteglen (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #37.

Wicked Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons) but penalizes all saving throws by -1

Wicked Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Combo-1C
Year: 2011
Source: Exchange
Classification: Equippable, Weapon

When the wielder of this weapon scores a natural 20 with an attack, all attacks made by the victim suffer a -2 damage penalty. A second attack with this weapon which scores a natural 20 will reduce the victim’s melee damage by an additional 2 points, but -4 is the maximum penalty this weapon is capable of inflicting. It doesn’t matter how many Wicked Spears the party possesses or who used them.

The damage penalty effect of this weapon is triggered by sliding a natural 20.

Widseth's +2 Dancing Sword

Slot: slotless
Rarity: Artifact
Year: 2010
Source: Arcane Recipe, Exchange
Classification: Equippable, Weapon

The rapier will fight by itself as long as Widseth is within 30′. Physical barriers do not sever the mental connection between the rapier and its owner. It can’t chase and fight flying creatures, but it can be extended (within the 30′ range) to fight a foe separated by a chasm or physical barriers. While the sword fights, Widseth may do whatever he likes, including attack with another weapon, cast spells, or perform bardsong.

Widseth's Legendary Lute

Usable by: Bard
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2019
Source: Exchange
Classification: Musical Instrument, Timeless

When this instrument is played, bardsong grants each party member a total of +3 To Hit & +3 Damage (+4 To Hit & +4 Damage if the bard is 5th-level) with melee and ranged attacks. While performing bardsong, the bard may simultaneously perform a Standard Action (e.g., physically attack, cast spells, perform a Lore check, read scrolls, activate wands, drink potions, etc.) Once per game, if a party saving throw is rolled and a “1,

Widseth's Mystical Lute

Usable by: Bard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008, 2015
Source: Standard Pack
Classification: Musical Instrument

When used by bards, their bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and Ranged attacks. The bard may physically attack while playing this instrument and/or initiate one Free Action.

Wight Agate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 70 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Wight Dust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Wil's Dragonheart

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +4 to maximum HP

Wind Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

When attacking with a Common, Uncommon, or Rare missile weapon, the wielder gains +1 to Hit.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Winding Key

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

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