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True Dungeon Token Database

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Safehold II (Under Construction)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Timeless

used in the creation of Safehold II tokens

See truedungeon.com/safehold for details on how Safeholds work.

Safehold III

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Timeless

Gain the benefits of a Safehold III

Safehold III (Under Construction)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Timeless

used in the creation of Safehold III tokens

See truedungeon.com/safehold for details on how Safeholds work.

Safehold IV

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Timeless

Gain the benefits of a Safehold IV

Safehold IV (Under Construction)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Timeless

used in the creation of Safehold IV tokens

See truedungeon.com/safehold for details on how Safeholds work.

Safehold V

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2023
Source: Exchange
Classification: Timeless

Gain the benefits of a Safehold V

Safehold V (Under Construction)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2023
Source: Exchange
Classification: Timeless

used in the creation of Safehold V tokens

See truedungeon.com/safehold for details on how Safeholds work.

Sahuagin Blunt Lt. Crossbow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

This specialized crossbow fires blunt bolts and can only be used while underwater. This crossbow is not compatible with other crossbow bolts.

Sahuagin Club

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Saintly Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

All of the user’s Ranged attacks deal +1 damage as Sacred.

Salamander Ichor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2015
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Salamander Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Your weapons are immune to non-magical Fire damage. Magical Fire damage is not affected. Weapons protected by this runestone do not deal Fire damage to their wielder.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.

Salve of Restoration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: Liquid

This blessed salve removes all the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not restore HP damage caused by Undead Touch Attacks.

This token must be turned in to use and takes one round to apply.

Salve of Sacrifice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Liquid

Removes Disease, Paralysis, and Petrification when applied to target, but the applier takes 3 points of Eldritch damage.

The owner of this salve may apply it to themself if they have a Disease and will take the damage accordingly.

Paralyzed or Petrified characters can’t move and therefore can’t apply it to themselves.

Salve of Salvation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Liquid

Removes the Diseased and/or Poisoned condition when applied to the target.

This salve does not prevent the target from becoming Diseased or Poisoned in the future, nor does it mitigate damage inflicted by Disease or Poison that was incurred prior to application.

Applying a salve requires a Standard Action on the part of the applier.

Both Disease and Poison can deal HP damage (though not always), but if you fail a saving throw for Disease or Poison under certain conditions,

Salve of Shadowvein

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Liquid

Grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks. This token must be turned in to use, takes one round to apply, and lasts until the end of the room.

This potion must be used proactively to prevent Undead Touch Attack effects. It cannot be used after the fact to remove Undead Touch Attack effects.

Salve of Stoneskin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Liquid

Once applied, grants immunity to the first successful melee attack against the character–a miss will not expend the protection. The effect lasts for the duration of the room or until it successfully prevents the first melee attack damage. It takes one round to apply.

This salve affects physical melee attacks, it does not mitigate wholly magical attacks or “attacks” made outside of combat. However, if the attack deals both physical damage and has a secondary effect (e.g.,

Sand Beast Tooth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2014
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Sandals of Humble Reward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Sandals of Humble Reward will not stack with it. E.g., if the Amulet of Wonder‘s effect for that year increases Treasure Chips gained, Sandals of Humble Reward and Amulet of Wonder can’t be equipped by the same character.

Sandals of Sidestepping

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

Adds +2 to Reflex saving throws

Sandstorm Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer is immune to damage (but not vision penalties) caused by sandstorms

Sandstorm Goggles

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer may see normally during a sandstorm. These goggles do not affect damage inflicted by sandstorms.

Sap of the Docks

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Sash of Sinew

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons). If wearer is a paladin or a fighter (either), they gain a total of +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons)

This item equips in the Waist slot.

Satyr Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Satyr's Pipes of Dancing

Usable by: Bard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, No Party Card Effect

When activated, the chosen target must succeed on a DC 12 Will saving throw or suffer -2 to AC for the rest of combat. This effect does not stack with itself.

Satyr’s Pipes of Dancing is not a traditional bard instrument and cannot be used to perform bardsong.

Note: Satyr’s Pipes of Dancing cannot be used on the same round with Widseth’s Mystical Lute,

Savior Stone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2006
Source: Volunteer Recognition
Classification: Equippable, No Party Card Effect

Evocation of this stone’s energy allows a character to undo (negate) the action that would have resulted in their own death, no matter what the cause.

Scalemail

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Scarab Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and +1 to all saving throws

Scarab Chitin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

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