Target suffers -2 to all saving throws until the end of combat. Multiple castings on the same target do not stack. There is no saving throw to avoid the effect.
Allows the caster to understand any spoken or written language
Note: Older versions of this token were only usable by bard, elf wizard, and wizard. The class displayed on the token being turned in stands. Cleric, druid, paladin, and ranger may only use the newer version.
Target monster corpse is completely disintegrated and all remaining monsters take 2 points of damage as Fire. This scroll may be cast on a defeated Undead’s “corpse” as long as the Undead monster was “killed” before casting.
Note: This scroll cannot be cast on a player character’s corpse.
Target monster corpse is completely disintegrated and all remaining monsters take 4 points of damage as Fire. This scroll may be cast on a defeated Undead’s “corpse” as long as the Undead monster was “killed” before casting.
Note: This scroll cannot be cast on a player character’s corpse.
Target monster corpse is completely disintegrated and all living party members heal 3 points of damage. This scroll may be cast on a defeated Undead’s “corpse” as long as the Undead monster was “killed” before casting.
Note: This scroll cannot be cast on a player character’s corpse.
Caster creates one quart of water inside a vessel. The container must be capable of holding the water or the scroll’s magic is wasted and this token will still be collected by the DM.
Cures target of a single disease (including lycanthropy). The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Removes all lingering side-effects from a fungal attack from a single target. It does not restore HP.
Deals 6 damage as Darkrift if AC 15 is hit. There is no saving throw to mitigate damage.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Deals 4 damage as Darkrift to all monsters. There is no saving throw to mitigate damage.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Target must succeed on a DC 12 Reflex saving throw or lose its next action. Failure means it cannot attack, cast spells, or perform any action on its next turn. The effect lasts only one combat round.
Reveals the presence of any magical glyph in a room. The effect is limited to the main open space of the immediate room, subject to DM discretion. (I.e., the effect of the spell would not cover down a hallway into a connected room).
This scroll reveals all illusions in the room, but only to the caster. The effect lasts for the entire room.
Reveals all sources of magic in the room to the caster
In years past, it allowed the caster to search a room for traces of magic, magical writing, and magical runes. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to try and find traces of magic, which glowed blue under the special light.
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
Reveals all secret doors in the room to the caster
In years past, it allowed the character to search a room for subtle tell-tale signs of secret doors. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to search for secret doors or compartments, which glowed red under the special light.
Allows the caster to assess the general direction of undead creatures or the presence of undead in a specific area. (e.g., a crypt) The spell lasts 30 seconds.
Deals 3 damage to targeted undead monster. There is no saving throw to mitigate damage.
Caster suffers 2 points of Eldritch damage and heals 6 points of damage on target ally. The caster cannot target themself with the healing from this scroll.
If they really want to, a caster with only 1 or 2 HP remaining (prior to casting) may cast this spell.
Grants target immunity to naturally occurring Cold and/or Fire. It has no effect on magical Cold or Fire.
Grants target immunity to naturally occurring Cold and/or Fire. It has no effect on magical Cold or Fire.
When this scroll is cast, all non-magical fires in the room are extinguished. It does not prevent fires from igniting after this scroll is cast.
This scroll has no effect on magical fires.
This scroll has no effect on things that are simply very hot. E.g., it cannot cool lava or a heated weapon.





























