Bard
Adds +2 to Will saving throws and suffer -1 to Reflex saving throws.
This item is part of the Cultist set.
Damage-Spells (not scrolls) cast by the wearer deal +1 damage, and suffer -1 to Will saving throws.
This item is part of the Cultist set.
Adds +2 to AC and suffer -1 to Will saving throws.
This item is part of the Cultist set.
Adds +2 to Will saving throws and suffer -1 to Reflex saving throws.
This item is part of the Cultist set.
Once per room, the owner of this cup may convert any non-Common potion (a potion of any rarity other than Common) to a beverage that restores 2 hp. The beverage must be consumed immediately–it cannot be “banked” for later use. The converted potion must be in the cup owner’s possession and the healing beverage can only be consumed by the cup’s owner.
All effects the potion once had are completely negated when converted to a healing beverage.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you must equip this candlestick in your mainhand melee slot. You may make ranged attacks with other weapons, but any time you perform a melee attack, it must be with this weapon.
This candlestick does not bestow any combat penalties–beyond being a lousy weapon. The wielder still gains any relevant To Hit or Damage modifiers for melee attacks that they would otherwise get.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you lug this chair around with you everywhere you go–including while adventuring*. This chair occupies both of your ranged offhand slots, thus, you may not make any kind of missile attack. During the second round of combat, your character sits and rests in this cursed chair and you may not take any kind of Action–not even purely mental actions–during that round.









