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Potion Polymorph (Giant Spider)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Liquid

Transforms the character into a giant spider and also grants immunity to webs. The transformation from human(oid) to giant spider, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Gremlin)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Liquid

Transforms the character into a gremlin. The transformation from human(oid) to gremlin, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Lemure)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Liquid

Transforms the character into a lemure (a minor devil, not to be confused with a lemur, a cute primate) and Fire damage inflicted upon the wearer is reduced by 5 points per attack.

The transformation from human(oid) to lemure, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed.

Potion Polymorph (Otter)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Liquid

Transforms the character into an otter. The transformation from human(oid) to otter, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

As an otter, transformed characters can swim extremely well and hold their breath for a very long time.

Potion Polymorph (Saluki)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Liquid

Transforms the character into a saluki. While in saluki form, attacks against Undead deal +5 Damage. The transformation from human(oid) to saluki, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

Potion Polymorph (Scrael)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Liquid

Transforms the character into a scrael. The transformation from human(oid) to Scrael, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Polymorph (Sea Hag)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Liquid

Transforms the character into a Sea Hag. The transformation from human(oid) to Sea Hag, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

Potion Polymorph (Sea Troll)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Liquid

Transforms the character into a Sea Troll. The transformation from human(oid) to Sea Troll, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

Potion Polymorph (Shark)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Liquid

Transforms the character into a shark. The transformation from human(oid) to shark, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

As a shark, the character can swim extremely well and breathe underwater.

Potion Polymorph (Triton)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Liquid

Transforms the character into a triton, while polymorphed, the drinker may breathe underwater and incurs no penalties from being underwater. The transformation from human(oid) to triton, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

Potion Polymorph (Viper)

Usable by: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Liquid

Transforms the character into a viper. The transformation from human(oid) to viper, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Potion Pure Oasis Water

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Liquid

Heals 1 point of damage

Potion Quickberry Root

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Liquid

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Potion Ravager Rum

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Liquid

The consumer heals 1 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.

When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.

Potion Re-Pete Healing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2021
Source: Appreciation
Classification: Liquid

Drinker heals a total of 8 HP: 4 HP immediately upon drinking this potion and another 4 at the beginning of the drinker’s next turn. The 2nd half of the healing requires no action on the part of the consumer, but the character must still be alive for the healing to go into effect.

Potion Revival Root

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Liquid

Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.

This potion has no effect when consumed by a living character.

Potion Rue Extract

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Liquid

Removes the effects of paralysis

Potion Sacred Stump Water

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Liquid

Heals 1 HP of damage

Potion Sacred Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Liquid

The consumer heals 5 HP of damage. Prior to quaffing this potion, if the quaffer took at least one point of damage from an Undead monster in this room, this potion heals an extra 4 points of damage.

Potion See Invisibility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006
Source: Standard Pack
Classification: Liquid

Allows the character to see persons, monsters, or items that normally would be invisible to the naked eye. The effects last for the entire room.

Potion Selinwa's Kiss

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Liquid

Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.

This potion does not restore HP.

Potion Seth's Spirits

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Liquid

Grants 3 points of Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),

Potion Silver Swim

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Liquid

While under the influence of this potion, the character is immune to being Hindered while underwater.

This potion does not confer the ability to do any of the following while underwater: breathe, cast Spells, read (cast) scrolls, speak, use magic items that require a command word (e.g., wands)

Potion Siren Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Liquid

The consumer heals 3 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.

When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.

Potion Spiderfoot

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Liquid

Imbiber becomes immune to slips or falls, whether they were caused by mundane or magical effects

Potion St. Gubb's Grog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Liquid

The consumer heals 3 HP of damage and is cured of the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This potion does not mitigate HP damage caused by Undead Touch Attacks.

Potion St. Raya's Remedy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Liquid

Removes any existing side effects (e.g., paralysis, poison, curse, etc.) from Undead Touch Attacks. This potion does not prevent further Undead Touch Attack effects.

This potion does not restore HP.

Potion St. Wilton's Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Liquid

The consumer heals 1 HP of damage.

Potion Sundrop

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Liquid

Drinker is immune to the side effects of all Undead Touch Attacks (e.g., paralysis, poison, curse, etc.) This immunity does not reduce HP damage taken (e.g., claw damage) nor does it negate anything from an Undead monster using weapon or spell attacks. This potion does not remove any effects that are affecting the drinker at the time this potion is consumed.

Potion Surtr's Strength

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Liquid

Adds +6 to Strength (thus adding +3 To Hit in Melee and +3 Damage with Melee and thrown weapons)

When this potion is consumed, the consumer suffers 4 points of Fire damage.

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