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True Dungeon Token Database

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Lenses of Clear Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Wearing these finely wrought goggles allows the character to see through or past the effects of invisibility, displacement magic, and mirror image effects.

Lenses of Close Inspection

Usable by: Rogue
Slot: Eyes
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Once per room, the wearer is able to affect a critical hit on a creature that is normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) as well as perform a sneak attack on a creature that is normally immune to being sneak attacked.

This item only overcomes a monster’s crit/sneak immunity if the wearer attacks with a Melee weapon. Other tokens that allow Ranged sneak attacks do not overcome this token’s melee-attack-only restriction.

Lenses of Common Sense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +1 Damage with missile attacks when wielding a Common rarity missile weapon

Slot Note: Each character has one Eyes Slot. Even though this item only covers one eye, it may not be equipped in conjunction with any other item occupying the Eyes slot unless you also have a token that allows you to equip more than one Eyes Slot item.

Lenses of Divine Sight

Usable by: Cleric, Druid
Slot: Eyes
Rarity: Ultra Rare
Year: 2014, 2019
Source: Standard Pack
Classification: Equippable

Healing Spells and scrolls (not spells “cast as a scroll” nor miscellaneous magic items) cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit, as long as only whole numbers are used. E.g., if a cleric wearing these lenses cast cure light wounds (and passed the skill check),

Lenses of Flawsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer deal +2 Damage.

These lenses do not enable their wearer to critically hit/sneak attack monsters that otherwise cannot be critically hit/sneak attacked.

Lenses of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Lenses of Foresight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

If party wins Initiative, melee damage inflicted on the wearer is reduced by 2 points per attack. This remains in effect until the end of that specific combat.

Lenses of Fortune

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Lenses of Fortune does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Lenses of Fortune and ___ of Wonder can’t be equipped by the same character.

Lenses of Guarding

Usable by: Paladin
Slot: Eyes
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Melee damage inflicted on the wearer as the result of an attack intercepted via guard is reduced by 2 points per attack. This item does not mitigate damage if the paladin was the original target of the attack, even if the paladin is guarding another character.

Lenses of Heimdall Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility

Lenses of Horus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Missile (physical projectile) attacks made by the wearer deal +1 damage

Lenses of Hunting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Transmuted-Enhanced (3 pt)
Year: 2022
Source: Exchange
Classification: Equippable

All Ranged attacks made by the wearer deal +2 Damage.

Lenses of Lightning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Missile (physical projectile) attacks made by the wearer deal +2 damage as Shock

Lenses of Ra

Usable by: Ranger
Slot: Eyes
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +1 damage.

If the target of the attack is Undead, the total damage bonus from this token is +2.

Lenses of Sage Sight

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Transmuted-Exalted (4 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Once per room, the wearer may cast a Common scroll or an Uncommon scroll as a Free Action. The use of this token’s power does not alter the requirement that the scroll token must be turned in.

Lenses of Sage Speed

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

The wearer may cast two scrolls in one round. The second scroll consumes the wearer’s Free Action for that round. It does not allow wearers to cast a scroll as a Free Action if their Standard Action did not include casting a scroll. The wearer may choose to cast two different scrolls or the same-named scroll twice, but no matter what, the player must turn in two scroll tokens–unless the player also has a way to cast a scroll without turning in a scroll token.

Lenses of Sixth Sense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

If the wearer is a monk, the total AC bonus from this item is +3.

Lenses of the Artificer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)

If the wearer is a Rogue, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. These lenses do not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.

Lenses of the Fae

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2017, 2024
Source: Standard Pack
Classification: Equippable

Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and when attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.

Lenses of the Hunter

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Missile attacks made by the wearer deal +1 Damage.

Lenses of the Navigator

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2014
Source: Participation
Classification: Equippable

Vision penalties caused by clouds and/or smoke are negated for the wearer

Lenses of the Owl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Transmuted-Enhanced (3 pt)
Year: 2020
Source: Exchange
Classification: Equippable

Adds +1 to Will saving throws and Ranged attacks made by the wearer gain +1 To Hit

Lenses of the Raider

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Negates temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment

Lenses of the Savant

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Once per game, wearers may recast one of their 0-level spells as a scroll. It cannot be used to cast a spell which has not already been marked off their character card.

Lenses of Vital Insight

Usable by: Rogue
Slot: Eyes
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Allows a rogue to make a sneak attack with a Ranged weapon

An assassin (rogue sub-class) wearing these lenses may perform a Ranged assassination.

Normally a sneak attack (or an assassination) may only be made with a Melee weapon.

Rogues wearing Lenses of Vital Insight and an item which allows them to sneak attack without the normal one round delay can make a sneak attack with a Ranged weapon during the surprise round.

Libram of Looting

Usable by: Rogue
Slot: slotless
Rarity: Ultra Rare
Year: 2011, 2017, 2024
Source: Standard Pack
Classification: Equippable, No Party Card Effect

If the Rogue Skill Test is successfully completed, this item allows the rogue to both receive the room’s clue and get a token draw. When a rogue successfully completes the Rogue Skill Test without this item, the rogue must choose either the clue or the random token.

Libram of Looting may be used in conjunction with other tokens that interact with the Rogue Skill Test, unless doing so would be nonsensical, impossible, or the other token’s TDB description specifically prohibits doing so.

Lich Finger

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2011
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Light Dune Javelin

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Light Hide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +1 to Reflex saving throws

Light Trident

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

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