Wearing these finely wrought goggles allows the character to see through or past the effects of invisibility, displacement magic, and mirror image effects.
Once per room, the wearer is able to affect a critical hit on a creature that is normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) as well as perform a sneak attack on a creature that is normally immune to being sneak attacked.
This item only overcomes a monster’s crit/sneak immunity if the wearer attacks with a Melee weapon. Other tokens that allow Ranged sneak attacks do not overcome this token’s melee-attack-only restriction.
Wearer gains +1 Damage with missile attacks when wielding a Common rarity missile weapon
Slot Note: Each character has one Eyes Slot. Even though this item only covers one eye, it may not be equipped in conjunction with any other item occupying the Eyes slot unless you also have a token that allows you to equip more than one Eyes Slot item.
Healing Spells and scrolls (not spells “cast as a scroll” nor miscellaneous magic items) cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit, as long as only whole numbers are used. E.g., if a cleric wearing these lenses cast cure light wounds (and passed the skill check),
Melee attacks made by the wearer deal +2 Damage.
These lenses do not enable their wearer to critically hit/sneak attack monsters that otherwise cannot be critically hit/sneak attacked.
If party wins Initiative, melee damage inflicted on the wearer is reduced by 2 points per attack. This remains in effect until the end of that specific combat.
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Lenses of Fortune does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Lenses of Fortune and ___ of Wonder can’t be equipped by the same character.
Melee damage inflicted on the wearer as the result of an attack intercepted via guard is reduced by 2 points per attack. This item does not mitigate damage if the paladin was the original target of the attack, even if the paladin is guarding another character.
Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility
Ranged attacks made by the wearer deal +1 damage.
If the target of the attack is Undead, the total damage bonus from this token is +2.
Once per room, the wearer may cast a Common scroll or an Uncommon scroll as a Free Action. The use of this token’s power does not alter the requirement that the scroll token must be turned in.
The wearer may cast two scrolls in one round. The second scroll consumes the wearer’s Free Action for that round. It does not allow wearers to cast a scroll as a Free Action if their Standard Action did not include casting a scroll. The wearer may choose to cast two different scrolls or the same-named scroll twice, but no matter what, the player must turn in two scroll tokens–unless the player also has a way to cast a scroll without turning in a scroll token.
Adds +2 to AC
If the wearer is a monk, the total AC bonus from this item is +3.
Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)
If the wearer is a Rogue, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. These lenses do not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.
Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and when attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
Negates temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment
Once per game, wearers may recast one of their 0-level spells as a scroll. It cannot be used to cast a spell which has not already been marked off their character card.
Allows a rogue to make a sneak attack with a Ranged weapon
An assassin (rogue sub-class) wearing these lenses may perform a Ranged assassination.
Normally a sneak attack (or an assassination) may only be made with a Melee weapon.
Rogues wearing Lenses of Vital Insight and an item which allows them to sneak attack without the normal one round delay can make a sneak attack with a Ranged weapon during the surprise round.
If the Rogue Skill Test is successfully completed, this item allows the rogue to both receive the room’s clue and get a token draw. When a rogue successfully completes the Rogue Skill Test without this item, the rogue must choose either the clue or the random token.
Libram of Looting may be used in conjunction with other tokens that interact with the Rogue Skill Test, unless doing so would be nonsensical, impossible, or the other token’s TDB description specifically prohibits doing so.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.





























