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+2 Light Crossbow of Frost

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

The damage wheel includes 2 points of Cold damage which will be deducted if the victim of the attack is immune to Cold damage.

+2 Long Bow of the Sun

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Imbued with the energy of the sun, this weapon will cause an additional 3 points of damage when it’s used to score a hit against undead monsters.

+2 Long Spear of Dragonslaying

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will instantly kill a Dragon if the player slides a natural 20 and the 10✸ on its damage wheel is closest to the damage dot on the combat board.

When attacking non-Dragons, this is an “ordinary” +2 weapon.

The dragonslaying effect of this weapon is triggered by sliding a natural 20 and scoring a 10 on the damage wheel. It does not require a critical hit. Thus this effect may still function when fighting Dragons immune to critical hits or sneak attacks.

+2 Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Mace of Dispelling

Usable by: Cleric, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

This blessed weapon will instantly dispel (send back to their home plane) an evil outsider (e.g., devils, demons, demi-gods) if the player slides a natural 20 and the 8✸ on its damage wheel is closest to the damage dot on the combat board.

When attacking non-evil and/or non-outsider creatures, this is an “ordinary” +2 weapon.

+2 Mithral Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

This item is part of the Mithral Sets.
Mithral Trio
When three items are equipped, all breath weapon damage inflicted upon your character is halved.
(There is no Mithral Quartet bonus, but the benefit from the Mithral Trio bonus would still affect the character.)
Mithral Quintet
When five items are equipped, in addition to the Trio bonus, the character gains Deadbane: any successful melee attack from an undead monster on the character deals 10 points of damage to the undead attacker.

+2 Mug of Battle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand, Offhand
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

Adds +1 to all saving throws

Monks & rangers are the only classes that can attack with this item. Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

The player must equip this item in their melee offhand slot for the entire game. It may be swapped out to make a ranged attack,

+2 Mystic Staff of the Ancients

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical ranged weapon that deals Force damage

+2 Quarter Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2005
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Rod of Disjunction

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

In addition to physical damage, any successful hit with this weapon will also subtract 10 percentage points from the victim’s Spell Resistance (SR). The effect will only work three times total per victim, per combat, (even if multiple Rods of Disjunction are used by multiple characters), for a total maximum reduction of 30 percentage points per victim. If there are multiple monsters with SR, each monster’s SR could be affected by this item up to three times each.

+2 Rod of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Adds +2 to Focus

+2 Rod of Persuasion

Usable by: Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In addition to being a magical weapon, this item allows the owner (who must be a rogue) to succeed on the rogue’s skill test without actually navigating the stylus through the maze. When used to bypass the skill test, the owner suffers 10 points of damage.

+2 Sacred Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2014, 2023
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Savage Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Scepter of Might

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011, 2015
Source: Standard Pack
Classification: Equippable, Weapon

In addition to the physical damage, any successful hit with this weapon will apply a -1 penalty to all the victim’s To Hit rolls. The effect will only work four times per creature per combat–even if multiple Scepters are used. There is no limit on the number of creatures the To Hit reducing effect can affect, but no one creature can have its To Hit rolls penalized by a +2 Scepter of Might more than four times.

+2 Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2005, 2006
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Short Sword of the Sun

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon deals an additional +3 damage when it’s used to score a hit against Undead monsters.

When attacking non-Undead, this is an “ordinary” +2 weapon.

+2 Slayer Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+2 Sling Bullet of Gazebo Slaying

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2016
Source: Participation, Treasure Chest Only
Classification: Ammunition

When attacking a gazebo with a sling–as one does–if the attacker slides a natural 20 while using this ammo, the gazebo will be instantly killed/destroyed. Against all other targets, this is just a +2 sling bullet (+2 To Hit and +2 Damage). It must be declared (turned in) before sliding the weapon token.

Eric and the Dread Gazebo

+2 Sling of Impact

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

This sling deals an additional +5 Damage when it’s used to score a hit against a monster that is larger than human-size. The To Hit bonus remains at +2.

When attacking creatures human-size or smaller, this is an “ordinary” +2 sling.

+2 Sling Stone of Smiting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Ammunition

When fired from a sling, the attack slide gains +2 To Hit and +2 damage as Blunt and can crit on a natural 19-20. Its use must be declared (turned in to the DM) prior to making the attack slide.

This stone is not subject to further effect from Oil of Smiting. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider.

+2 Staff of Focus

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Adds +2 to Focus

+2 Staff of Power

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010, 2022
Source: Standard Pack
Classification: Equippable, Weapon

Once per room, wizards wielding this staff may cast a 1st-level Spell (1st-level only, not any other level of Spell) from their character card “for free” (the Spell is not marked off of their character card). The wizard must have at least one use of the Spell available. If all uses of that Spell have been expended, the wizard cannot cast it for free with this item.

Under most circumstances, either two free hands or a shield and one free hand are required to cast a Spell.

+2 Staff of Striking

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.

When attacking non-Constructs, this is an “ordinary” +2 weapon.

+2 Stunning Lt. Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

When a character wielding this weapon slides a natural 20 (not necessarily a crit), the target will be Stunned for one round. Effects which expand the crit range of a weapon do NOT allow this weapon to stun on anything other than a 20.

+2 Sun Scimitar

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This weapon’s damage is comprised entirely of Sacred. If a character equips other tokens that increase damage, all un-typed damage bonuses deal their damage as Sacred, but typed damage bonuses retain their original type. E.g., a character with a high Strength score coats this weapon with Oil of Venom.

+2 Viper Strike Fang

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

The damage wheel includes 2 points of Poison damage which will be deducted if the victim of the attack is immune to Poison damage.

Monks may wield one or two of these in conjunction with their flurry of blows attack.

+2 War Shillelagh

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

+3 Ammo of Alteration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2013
Source: Exchange
Classification: Ammunition

Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.

+3 Baton of Focus

Usable by: Cleric, Druid
Slot: Mainhand
Rarity: Transmuted-Relic (5 pt)
Year: 2016
Source: Exchange
Classification: Equippable, Weapon

Like all +3 weapons, the DM will add +3 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Adds +3 to Focus

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