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+3 Ammo of Alteration

Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.

This ammunition instantly changes to conform to whatever ammunition type the user’s current weapon fires. It cannot be used to make energy-imbued (e.g., Fire or Sacred) ammo.

Projectile-launching weapons include blunders, bows, crossbows, slings, as well as any kind of weapon that shoots/flings/launches ammunition. Neither thrown nor compound weapons are ammunition.

This Transmuted token required all of these items to construct:

  • Explosive Blunder Slug
  • 1× Darkwood Plank
  • 1× Dwarven Steel
  • 1× Enchanter’s Munition
  • 100 GP

Last Day to Transmute: December 1, 2014

Text On Token

Changes to ammo type needed
+3 to hit & +3 to damage
(One use)

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2013
Source: Exchange
Classification: Ammunition
Ammunition Type: Arrow, Blunt Bolt, Bolt, Hand Crossbow Bolt, Needle, Sling Stone, Slug
Ammunition Launched by: Blowgun, Blunder, Bow, Crossbow, Hand Crossbow, Sling
Damage Type: Blunt, Piercing
To Hit Bonus: Ranged
Damage Bonus: Ranged
Limited Use: Expendable, Single Use
Converts To*: not exchangeable

*Click here for more information on the Token Exchange Program

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