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True Dungeon Token Database

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Hat of Healing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

If the wearer scores a natural 20 on any kind of attack slide, the wearer will heal 5 HP. Characters that can attack twice in the same round (most likely a monk or ranger) could heal 10 HP if both attacks landed on the 20.

If a spell or scroll requires an attack slide, that slide counts as an attack, but slides that are not attacks do not trigger this item’s effect. Similarly,

Hat of Intellect

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer gains +2 To Hit with spells cast from the character card (not scrolls or items) and +4 to Intelligence.

Hat of Minor Retrieval

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

This hat allows the wearer to retrieve and drink one potion as a Free Action once per game.

Hat of Muffling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable

Sonic damage inflicted upon the wearer is reduced by 2 points per attack/effect

Hat of Readiness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws vs. traps

Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap” for flavor purposes, but their damage is not mitigated by this item.

Hat of Shade

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer is immune to negative effects resulting from exposure to the sun

Hat of Sighting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer gain +1 To Hit. Wearer’s Reflex saving throws suffer a -1 penalty.

Hat of the Hellway

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Hat of the Humble Servant

Usable by: Paladin
Slot: Head
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

The wearer’s lay on hands HP pool is increased by 8. E.g., a 4th-level paladin’s lay on hands healing pool normally consists of 12 points of healing to distribute. With this item equipped, a 4th-level paladin has a lay on hands healing pool of 20 points to distribute. The extra 8 points do not have to be used on a single application.

Once the extra 8 points of healing afforded by this hat are used,

Hat of the Lucky Pirate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Transmuted-Enhanced (3 pt)
Year: 2023
Source: Exchange
Classification: Equippable

Adds +1 to all saving throws

Haven (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #16.

Haven Clash Mace

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

Haven Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and suffer -1 to Reflex saving throws

Haven Hide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Haven Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Holy Symbol

The cleric’s turn undead ability is expanded to affect Evil Outsiders and Aberrations, in addition to Undead.

Hawk-Kin Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Hawk-Kin Feather

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2014
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Hawk-Kin Light Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Healing Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 HP healed from any healing spell received if the spell was cast by a character, not from scrolls or items.

Note: The bonus healing is applied when healing spells are cast upon the character utilizing this runestone. When healer classes utilize this runestone, healing spells they cast upon others are not boosted.

Heart of Fafnir

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable, No Party Card Effect

Once per game, the character may use their equipped Spirit Pet to attack twice in a single room.

Heartwood Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and grants immunity to charm effects from Fey creatures

Heavy Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Heavy Brass Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Heavy Claymore

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Slashing weapon

Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2005, 2006, 2008, 2010
Source: Standard Pack
Classification: Equippable, Weapon

A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Dwarven, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty. Thus, carrying multiple heavy crossbows will have no net benefit (besides being realistically unfeasible).

Heavy Holy Water Sprinkler

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against Undead.

Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.

Heavy Iron Club

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional +3 damage when it’s used to score a hit against a Fae.

Heavy Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Heavy Repeating Crossbow

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2005, 2006, 2008, 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Unlike a standard heavy crossbow, heavy repeating crossbows do not have the reload time penalty and can be fired every round.

Hefty Oasis Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

This magical melee Slashing weapon deals an additional 3 damage when it’s used to score a hit against a target that is size large or greater.

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