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True Dungeon Token Database

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Grunnel's +2 Pointy Stick

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2023
Source: Appreciation
Classification: Equippable, Weapon

Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

As a Standard Action, the owner may use this stick to restore a dead character back to life. When restored in this manner, the revived character has one HP. Using this stick to revive a dead character consumes the stick and this token must be turned into the DM.

Grunnel's Funnel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Once per room, this slotless item allows its user to retrieve and use one healing potion as a Free Action. The healing potion may be consumed by the owner of the Funnel or by an ally.

Grunnel's Hexed Fruitcake

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Participation
Classification: none

For one game only, adds +2 to max HP after you give this token to an unsuspecting player–not an unsuspecting character.

This token is unique in that you only gain its effect when you give it away. Furthermore, the player you give it to cannot be aware you’re giving it to them. There is no limit to the number of times* this token can be passed along, but to enjoy its effect, all of the following must be true:

  • The new owner must not be aware they have received this token.

Grunnel's Stocking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Once per game, this item allows the owner to retrieve and drink one healing potion as a Free Action.

If a potion has more than one effect, as long as at least one of those effects heals, that potion is compatible with Grunnel’s Stocking.

Potion tokens typically start with the word “Potion” but some do not.

This item only works for its owner.

Guardian's Large Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and suffer -2 to Reflex saving throws

Guild of Ale Drinkers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2007
Source: Participation
Classification: none

Given to all players on the completion of their adventure in 2007, this token could be turned in for free admission to the True Dungeon Tavern that year.

Note: Though this token’s title was printed in blue and it bears a cauldron symbol, it’s not actually a Combo token because it did not require any tokens to be turned in.

Guild Training Boots

Usable by: Rogue
Slot: Feet
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer may sneak attack without the standard 1 round delay, but if the sneak attack attempt fails, the rogue is Dazed for 1 round.

Dazed: Victim cannot move or take any actions, but AC is not altered.

Halberd

Usable by: Dwarf Fighter, Fighter, Monk
Slot: Mainhand
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Half Plate Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2005, 2006, 2007, 2008, 2020
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Half Plate of Life

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and +2 to maximum HP

Half-Orc Death Talisman (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Bone

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Half-Plate of the Deft

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and +2 to Reflex saving throws

Halfling Toe-Ring (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Platinum

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Halfraft (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #15.

Hammer and Spike

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Hand Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Hand Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2010, 2011
Source: Standard Pack
Classification: Equippable, Weapon

This small crossbow fires smaller bolts than normal crossbows and does not require the use of both hands to use.

Like all ranged weapons, it comes with an infinite supply of mundane ammunition. If the player wants to use specialized ammunition, the bolt token must specify “hand crossbow” as other bolts are too big to be fired from this weapon.

Hand Crossbow Bolt of Enfeeblement

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a hand crossbow, this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or suffer a -1 penalty to all melee damage until the end of combat. It must be declared (turned in) before sliding the weapon token.

The enfeeblement penalty from this bolt is equivalent to the spell ray of enfeeblement and the two effects share the same stack.

Hand Crossbow Bolt of Idiocy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Ammunition

On a successful hit with a hand crossbow, in addition to dealing damage, the target must succeed on DC 12 Will saving throw or be unable to cast spells. If the target is not a spellcaster, this bolt has no effect. It must be declared (turned in) before sliding the weapon token.

Note: Attacks made with this ammunition deal a total of 0 HP damage–whether the saving throw was successful or not.

Hand Crossbow Bolt of Madness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a hand crossbow, this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or spend the entire next round attacking itself, dealing itself 5 of HP damage. This effect only lasts one round. It must be declared (turned in) before sliding the weapon token. Multiple hits in the same round do not stack, but the monster could be affected in consecutive rounds–assuming it continued to fail the saving throw.

Hand of Glory

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2006, 2009
Source: Standard Pack
Classification: Equippable

This necklace allows the wearer equip up to three rings instead of the normal maximum of two.

The effect from this item does not stack with other __ of Glory items.

Handy Holy Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

This belt allows the wearer to retrieve and drink one potion as a Free Action once per combat.

Harlax's Helpful Lamp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

The user’s max HP increases depending on how many of Harlax’s Helpful Lamp tokens are equipped in the party,

Harp of the Angels

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Musical Instrument

When played by a bard, in addition to the standard bardsong bonuses, this instrument reduces the amount of Darkrift damage dealt to all party members by 2. It does not matter if the Darkrift attack is targeted at an individual or affects multiple victims, as long as the bard is performing bardsong with this instrument and the recipient of the damage is a member of the party, the Darkrift damage is reduced.

Harpy Claw Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2009
Source: Dungeon Only
Classification: Equippable

Grants immunity to any magical disease

Harpy Feather

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Harpy Talon

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Hat of Critical Thinking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

The wearer’s Melee and Ranged attacks deal +2 damage.

In addition, the wearer is able to affect critical hits on creatures that are normally immune to critical hits (e.g., constructs, oozes, plants, undead, etc.) It also allows rogues to perform a sneak attack on creatures that are normally immune to being sneak attacked.

Hat of Escape

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

To attack the wearer, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the player is attacked normally–otherwise, the monster will chose another target. Similar to the sanctuary spell, the effect only works if there is more than one party member left. If the wearer is the only character left alive the monster will attack normally. In addition, if the wearer performs an offensive action* against the monster,

Hat of Hate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +3 to Will saving throws vs. Charm. It does not affect any other kind of Will saving throw.

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