Adds +2 to Constitution (thus +1 to Fortitude saving throws and +1 to max HP per character level) and suffer –1 to AC
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffer –1 to AC
Adds +2 to Constitution (thus +1 to Fortitude saving throws and +1 to max HP per character level) and suffer –1 to AC. Wearer is also immune to fear effects from Undead monsters.
The wearer takes -1 damage resulting from a Melee attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
Undead monsters cannot Surprise the wearer. These goggles have no effect on Surprise generated by magical effects, traps, or anything other than an Undead monster.
Adds +4 to AC and melee attacks made on the wearer by Undead monsters deal -1 damage per attack.
This item equips in the Torso (armor) slot.
All potions carried by the character are protected from damage. In addition, whenever the owner eats or drinks an item that restores HP, 1 additional HP is restored. The bonus healing effect from this item is not triggered by cast-spells, nor by healing items not orally consumed. E.g., a healing salve would not receive the bonus healing because a salve is rubbed on the skin, not eaten or drunk. The bonus healing from this item stacks with Girdle of Wealful Health.
Wearer may equip an additional Bead, an additional Charm, and two additional Ioun Stones – subject to each’s Slot Expanders Cap.
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
When the possessor of this tube casts a healing scroll, that scroll gains +2 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,
Adds +3 to all saving throws
The wearer of this bead may not equip Boaz’s Bead of Whispers.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
This item doubles the damage normally caused when a cleric turns undead.
Adds +1 Damage to all successful damage-inflicting spells cast by druids. This is a permanent item. Multiple copies do not stack.
If a spell under the influence of Greater Mistletoe can affect more than one target, only one victim gets the extra damage. E.g., if the druid casts a spell that deals 2 damage to all monsters, only one of the monsters would take an extra point of damage. The druid chooses the recipient of the extra point of damage.





























