This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Heals 3 HP of damage when consumed and cures all diseases affecting the consumer
Only one Good Fruit may be consumed per person per room.
Adds +1 HP healed from any healing spell received if the spell was cast by a character but not from scrolls or items.
Note: The bonus healing is applied when healing spells are cast upon the character utilizing this runestone. When healer classes utilize this runestone, healing spells they cast upon others are not boosted.
Runestones are single use items that are turned in to the coach prior to starting an adventure.
Adds +3 to max HP and Poison damage inflicted upon the wearer is reduced by 2 points per attack/effect.
Adds +2 to AC and Cold damage inflicted upon the wearer is reduced by 2 points per attack/effect.
Adds +1 to Fortitude saving throws, +1 to Reflex saving throws, and +2 to Will saving throws.
Adds +2 to Will saving throws and Shock damage inflicted upon the wearer is reduced by 2 points per attack/effect.
Acid, Poison, and Psychic damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect. Thus, if a single attack dealt a combination of at least two points each of Acid, Poison, AND Psychic damage, this cloak would absorb 6 points of damage.
Adds +2 to Reflex saving throws and Fire damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect.
Adds +2 to Fortitude saving throws and Acid damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) but suffer -1 to AC





























