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True Dungeon Token Database

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Dune Rat Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Dune Scimitar

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dune Stalker Javelin

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dune Stalker Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Dune Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dust Devil Sand

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dust of Appearance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2014
Source: Standard Pack
Classification: Dust

This fine silvery powder reveals all invisible people, monsters, and items within a room. The use of this item requires a Standard Action.

Dust of Deflection

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Dust

After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an offensive* action. You can only use this dust on yourself.

Dust of Disappearance

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Dust

After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an action. In order to remain undetected, the user may not attack, move, talk, cast spells, play bardsong, use a Special Power, or do pretty much anything other than stand still & breathe. You can only use this dust on yourself.

This item does not prevent the monster from affecting the wearer with an attack or effect that affects multiple targets.

Dust of Distraction

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Dust

After taking a Standard Action to sprinkle this dust on oneself, the user gains +2 to AC. You can only use this dust on yourself.

Dust of Mending

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a healing spell (cast from the character card, not a scroll or magic item), this dust increases the amount healed by +3. This dust has no effect on spells which do not restore HP damage.

No more than 1 dust (regardless of name) may be used per spell.

Dust of Revealing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Dust

The user of this dust may see one invisible creature. Only the user’s vision is affected. This dust does not reveal invisible objects.

Dust of Sacred Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Dust

As a Standard Action, the user reveals all Invisible Undead creatures to the entire party. This revelation lasts until the end of the room.

Dust of the Ancestors

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Dust

User gains +1 to all saving throws for the rest of the room. The owner of this dust may only use it on themself.

This item requires a Standard Action to use.

The effect from this dust does not stack with itself. I.e., one may not use multiple Dust of the Ancestors on themself more than once per room, even of the player has more than one Dust of the Ancestors token.

Dust of the Elders

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Dust

All of the user’s spells or scrolls which require an attack slide gain +4 to hit. This dust has no effect on spells/scrolls which do not require an attack slide.

This item requires a Standard Action to use.

No more than 1 dust (regardless of name) may be used per spell.

Dust of the Elders does not affect the casting time of the spells or scrolls under its effect.

Dust of the Wood Fae

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage-inflicting Spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the Spell by +1. This dust has no effect on Spells which do not inflict HP damage.

No more than 1 dust (regardless of name) may be used per Spell.

Casting a Spell with Dust of the Wood Fae does not affect the casting time of the Spell.

Dust of Wealtouch

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a healing spell (cast from the character card, not a scroll or magic item), this dust increases the amount healed by +2. This dust has no effect on spells which do not restore HP damage.

No more than 1 dust (regardless of name) may be used per spell.

Dwarven Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Ammunition

This arrow grants a +1 To Hit bonus vs. all monsters when fired from a bow. On a successful hit against a Giant, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the bow token.

If this arrow is fired from a dwarven made bow at a Giant, the +3 damage bonus to Giants from the bow stacks with the +1 to hit/damage bonus from this arrow.

Dwarven Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Beard Ring (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Dwarven Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Ammunition

This bolt grants a +1 To Hit bonus vs. all monsters when fired from a full-size (i.e., not hand-size) crossbow. On a successful hit against a Giant, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the crossbow token.

If this bolt is fired from a dwarven made crossbow at a Giant, the +3 damage bonus to Giants from the Giant stacks with the +1 to hit/damage bonus from this bolt.

Dwarven Brewer's Vest

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Once per room, any healing potion the wearer drinks heals +1 HP

Dwarven Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per room, on the round immediately after a round in which the wearer drank a healing potion, the wearer may belch to heal 1 additional HP. This belch requires a Standard Action to perform.

Dwarven Dart

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage.

This item may be retrieved at the end of combat, but each specific token can only be used once per combat. Multiple dart tokens can be used during a single combat encounter.

Dwarven Death Axe

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Dirk

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Drinking Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per room, wearer heals 2 HP of damage after drinking an Uncommon or Rare potion. The +2 healing from these gloves is in addition to whatever the potion itself does.

Dwarven Glaive

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Half Plate

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and +2 to Fortitude saving throws

Dwarven Hand Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

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