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Charm of Soothing Touch

Usable by: Paladin
Slot: Charm
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Once per game, the paladin’s lay on hands ability heals +3 HP. The player may use as much or as little of their available lay on hands healing as they like. E.g., the player could spend two lay on hands points and heal 5 HP, spend 15 points to heal 18 HP, etc.

Charm of Spell Storing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Once per game, wearers of this charm may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.

This charm allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.

This charm does not require the character to decide in advance which Spell will be cast.

Charm of Spell Swapping

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2012, 2019
Source: Standard Pack
Classification: Equippable

The wearer may re-cast a damage or cure spell the character already cast if a higher level spell is sacrificed. If the character has no available (not yet cast) higher-level spells, this item has no effect. It cannot be used to re-cast spells which neither damage nor heal. This effect cannot be used more than once per round.

The re-cast spell must be either healing or damage-inflicting, but the sacrificed spell can be any type of spell.

Charm of Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2023
Source: Volunteer Recognition
Classification: Equippable

All attacks made by the wearer deal +1 Damage as Fire.

Charm of Still Mind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws vs. being dominated

Charm of Stinging

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

While wielding a 2-handed Ranged weapon, attacks made by the wearer deal +1 Damage. 1-handed Ranged weapons (e.g., most slings) are not affected by this item. Spells and wholly magical effects that do not emanate from a weapon–even ones that require an attack slide–are not affected by this item. (Mystic Staves are affected by this charm because they fit the criteria of being Ranged weapons that require two hands.)

Charm of Summer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2023
Source: Volunteer Recognition
Classification: Equippable

All attacks made by the wearer deal +3 Damage as Fire.

Charm of Sweet Air

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Wearer is immune to the effects of volcanic fumes

Charm of Synergy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2012, 2017
Source: Standard Pack
Classification: Equippable

Each member of the party wearing this item gains +1 to their maximum Hit Points for every party member wearing one of these items. Thus if only one party member is wearing a Charm of Synergy, only that party member’s maximum HP is increased by 1. If three party members are wearing a Charm of Synergy, those three each gain +3 to their maximum HP but the other party members are unaffected. If all ten party members are wearing a Charm of Synergy,

Charm of Targeting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable

Ranged attacks made by the wearer deal +2 Damage.

Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).

This token was incorrectly marked as being exchangeable for Philosopher’s Stone. For that reason, it may be exchanged for either Darkwood Plank or Philosopher’s Stone.

Charm of Temptation

Usable by: Bard, Monk, Ranger
Slot: Charm
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per game, the wearer may attempt the Rogue Skill Test if there was never a rogue in the party. E.g., if your party had a rogue but the rogue died, this item won’t work. (It won’t work if there’s a living rogue either.)

Charm of the Abomination

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Adds +3 to max HP

Charm of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws and adds +3 to max HP

Charm of the Bobcat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and suffer -1 to all saving throws

Charm of the Cabal

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Reduces the effective Spell Resistance of the monster for the wearer(s), based on the number of Charms of the Cabal equipped in the party, as shown below:

Charm of the Champion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2025
Source: Volunteer Recognition
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons) and +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Charm of the Deep Ones

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

Adds +1 to Intelligence, +1 to Wisdom, and +1 to Charisma – and the wearer suffers -1 to AC.

Charm of the Doppelganger

Usable by: Druid, Elf Wizard
Slot: Charm
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

While polymorphed, the wearer’s attacks gain +2 To Hit

Note: This is one of very few items that can only be equipped by one of the wizard classes–in this case, only elf wizards (and druids) can use this item.

Charm of the Earth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

On a successful hit with a melee weapon, the wearer deals +1 damage as Sonic

Charm of the Elements

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2023
Source: Appreciation
Classification: Equippable

Either Cold, Fire, Shock, or Sonic (pick one before the game starts) damage inflicted on the wearer is reduced by 5 points per attack/effect. This choice cannot be changed after the party leaves the coaching room.

Collector Note: These tokens have a 2022 year stamp on the back.

Charm of the Elk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) and suffer -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)

Charm of the Empty Palm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Paladin, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

As long as the wearer does not have a shield equipped, all melee attacks made by the wearer deal +1 damage. If the wearer of this charm ever uses a shield, this bonus disappears until the shield is unequipped.

Charm of the Faerie

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws).

Once per room, the wearer may use a melee weapon (using melee stats) to attack monsters that may only be hit by ranged attacks. This charm does not confer the ability to fly/levitate, it allows the wearer to leap up, attack, and land safely back in the same spot from which they took off.

Charm of the Faithful

Usable by: Cleric, Druid, Monk, Paladin
Slot: Charm
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Before the start of the game, the wearer of this charm may transfer 3 (exactly 3, not 1 or 2) of their maximum HP to another character. The recipient of the HP does not need to equip one of these charms, only the person losing HP needs to wear it. E.g., a paladin wearing this charm could opt to reduce their maximum HP by 3 and increase the rogue’s maximum HP by 3.

Charm of the Fire Newt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Transmuted-Enhanced (3 pt)
Year: 2022
Source: Exchange
Classification: Equippable

The wearer’s melee attacks deal +2 damage as Fire

Charm of the Hedgehog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer gains +4, +6, or +8 Retribution Damage based on the total number of Charms of the Hedgehog equipped in the party, as shown below:

Charm of the Hero

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in Melee and either 0/+1 Damage with Melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Charm of the Imbiber

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Wearer gains +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffers -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/–1 To Hit with ranged attacks, either 0/–1 to AC, and either 0/–1 to Reflex saving throws)

Charm of the Kraken

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Wearer gains +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to AC

Charm of the Lava Fiend

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2015
Source: Participation
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 2

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