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True Dungeon Token Database

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Averon's +3 Cherry Bomb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2019
Source: Appreciation
Classification: Food

When eaten, user is healed three points of damage and all monsters suffer 3 points of Sacred damage. The healing and Sacred damage effects occur simultaneously.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred power. Therefore, if this item is used to “attack” Undead, it deals 6 damage instead of 3. Good-aligned outsiders take no damage from Sacred power.

Averon's +3 Cherry Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Appreciation
Classification: Liquid

The consumer of this potion heals 3 HP and any lingering side-effects (e.g., Paralysis, Poison, curse, etc.) from an Undead Touch Attack are removed. Drinking this liquid does not prevent future Undead Touch Attack effects.

Averon's +5 Deathcleaver

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2015
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Averon's +5 Healing Cherry

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Appreciation
Classification: Food

When eaten, this item heals 5 HP of damage. If the consumer is a barbarian who had previously used their rage ability, in addition to the healing effect, this item will restore one use of their rage ability.

If the barbarian has not raged before eating this item, only the healing effect will apply. Eating this item while raging will heal, but will have no other effect.

Averon's Cherry Ale

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Appreciation
Classification: Liquid

Adds +4 to max HP

This token must be turned into the coach before entering the adventure.

Averon's Cherry Mead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Appreciation
Classification: Liquid

Heals 3 HP of damage when consumed.

At the time this potion is consumed, any fear effect currently affecting the consumer is cured and for the rest of the room, the consumer is immune to fear.

Axe of the Dwarvish Kings

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

Dwarf fighters wielding this magical weapon gain a +2 To Hit bonus for melee attacks.

Q) Does this weapon count as Dwarven-made?
A) No. This weapon does not get any bonus from tokens that interact with Dwarven weapons.

Badge of Nobility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2016
Source: Appreciation
Classification: Equippable, Timeless

Adds +1 to AC

Those who have earned a Badge of Nobility gain access to the non-tangible perks enjoyed by Adventurers’ Guild members.

Every player (not character) who attains the 9th level of experience may order one of these tokens.

Narratively, this token does not exist in the game world; however, equipping it in a character builder grants its armor class benefit to the character.

Note: Unlike most other tokens,

Bag of Beans

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Appreciation
Classification: Truecraft

Could be turned-in to complete all Truecraft mini-games in 2012.

Bag of Holding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2005
Source: Promotional
Classification: none

In 2005 True Dungeon released the Token Collector’s Kit. This imprinted three ring binder included special pages to store your token collection and included the Bag of Holding token. The Bag of Holding token is a novelty/collector item but has no in-game function.

Baldur's Medallion

Usable by: Paladin
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

The wearer may expend one use of detect evil to instead heal a single target 2 HP. This healing cannot be split between two targets and is not subject to Focus or other healing bonuses the wearer might otherwise be entitled to.

This token’s effect does not have any inherent restrictions on the number of times it can be used. However, each time it’s activated it consumes one use of detect evil.

Banded Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Banshee Essence

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Basic Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Uncommon
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

Acid damage inflicted on the wearer is reduced by 1 point per attack/effect

Basilisk Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Bastard Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2007, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Baton of Focus

Usable by: Cleric, Druid
Slot: Mainhand
Rarity: Rare
Year: 2017, 2026
Source: Standard Pack
Classification: Equippable, Weapon

Adds +1 to Focus

Battle Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Battle Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

If the wearer is a monk and not wielding a hand-held weapon, in addition to the AC bonus, the character also deals +4 damage when making flurry of blows attacks. This damage bonus does not apply if the monk is wielding either one or two handheld weapon(s), even if the weapon(s) is(are) flurry of blows compatible. (The AC bonus from this item is not affected by weapon choice.)

Bead Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer may equip up to two additional Beads.

This item’s effect stacks with other Bead slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than eight Beads.

This item cannot be equipped with either Greater Bead Bracelets or Bibwik’s Bead Bracelets.

Bead Bugbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Wearer is immune to attacks from natural insects.

Note: The term “natural” means it exists in the real world.

Bead Cleric's Piety

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Adds +4 to Will saving throws

Bead Firehold

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 3 points per attack/effect

Bead Monk's Piety

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Uncommon
Year: 2019
Source: Treasure Chest Only
Classification: Equippable

Adds +2 to Will saving throws

Bead of Asgard

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Relic (5 pt)
Year: 2025
Source: Exchange
Classification: Equippable

While in the Coaching Room, before the game begins, the character gains +4 to one Ability Score of the player’s choosing. This is a +4 bonus to the Ability Score itself, not +4 to that Ability Score Bonus. That Ability Score’s total bonus is going to increase by 2 as a result of this item. This choice cannot be altered once the character has left the Coaching Room.

Bead of Baldur

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

All the wearer’s 2-handed Melee weapon attacks gain +1 To Hit.

This bead does not affect 1-handed weapons, even if two 1-handed weapons are used at the same time. For that reason, even though a ranger can equip this bead, they’re probably better off if they don’t. There are some 2-handed Melee weapons that monks can wield, but monks might also want to eschew this bead.

All Ranged attacks made by the wearer suffer -1 To Hit.

Bead of Bending

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Ranged damage inflicted on the wearer is reduced by 1 point per attack/effect

Bead of Binding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Once per room, when the owner ingests (consumes via the mouth) any kind of healing item, the owner heals +3 HP.

To be compatible with Bead of Binding, the ingested item must restore HP expressed as an integer, not a variable such as “half” or “all.” Items which bring the dead back to life are not affected by this item.

The wearer of this item may not equip a Bead of Greater Binding.

Bead of Bounty

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Player receives 2 additional Treasure Chips at the end of the adventure.

Bead of Celecia

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per game as an Instant Action, the player may use either one of their own unused Special Powers or one of their own unused Spells without marking it off their character card. The player chooses when to invoke this item’s power. This item’s ability may be used with anything listed in the Spells or Special Powers section on the character card, as long as that Power/Spell has a checkbox that has not already been marked off.

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