Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This hammer is permanently imbued with the smiting effect. This means that when used in combat, a critical hit can be scored if the player slides a natural 19 or 20. This weapon is not subject to further effect from Oil of Smiting.
Melee attacks made by the wielder deal +4 damage.
This item must be used in the offhand Melee slot for the entire adventure. It may only be swapped out while performing a Ranged attack.
A monk may use this item, but if they do, they cannot perform flurry of blows attacks and may only attack with one weapon when making a Melee attack.
Anytime the wearer successfully attacks with a Thrall weapon (a weapon with the word “Thrall” in its name), the attack deals +1 Damage.
Anytime the wearer attacks with a Thrall weapon (a weapon with the word “Thrall” in its name), the attack gains +1 To Hit.
This weapon deals an additional 3 damage when it’s used to score a hit against a Fey or Fae creature.
This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may not throw more than one of these per combat round.
These items may be retrieved at the end of combat, but each specific token can only be used once per combat.
Adds +5 to AC and +1 to Will saving throws vs. Charm. This armor does not affect any other type of saving throws.
non-magical weapon
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
On a successful hit from a crossbow, deals an additional 3 damage as Sonic. Its use must be declared (turned in to the DM) prior to making the attack slide.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. Though it is not stated on earlier versions of the token, the thrower need only hit AC 15 or higher. There is no saving throw to mitigate damage. It is usable only once, whether the attack succeeds or misses.
The damage from this item is doubled* if the victim is a Construct or a crystalline creature.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals 8 Sonic damage to the monster. Though it is not stated on the token, the thrower need only hit AC 15 or higher. There is no saving throw to mitigate damage. It is usable only once, whether the attack succeeds or misses.
The damage from this item is doubled* if the victim is a Construct or a crystalline creature.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.





























