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True Dungeon Token Database

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Special (C)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003
Source: Standard Pack
Classification: none

This “mystery” token could be redeemed during the training phase of the adventure with the Party Coach. Only at that time would a player discover its properties. Players were forewarned that the effects may or may not have been beneficial.

This token is no longer redeemable in-game, but may still be prized by collectors.

Special (R)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004
Source: Standard Pack
Classification: none

This “mystery” token could be redeemed during the training phase of the adventure with the Party Coach. Only at that time would a player discover its properties. Players were forewarned that the effects may or may not have been beneficial.

This token is no longer redeemable in-game, but may still be prized by collectors.

Special (UC)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003
Source: Standard Pack
Classification: none

This “mystery” token could be redeemed during the training phase of the adventure with the Party Coach. Only at that time would a player discover its properties. Players were forewarned that the effects may or may not have been beneficial.

This token is no longer redeemable in-game, but may still be prized by collectors.

Special (UR)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2007, 2015
Source: Standard Pack
Classification: none

This “mystery” token must be redeemed during the training phase of the adventure with the Party Coach. Sometimes the abilities it bestows are revealed in advance, but sometimes the effect is only revealed after the token is turned in. Players are forewarned that not everything they find may be beneficial.

Note: The Special token is not usable in Virtual True Dungeon due to its power and rarity.

Spectre Dust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spectre Essence

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spectre's Spectacles

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +10 to saving throws vs. gaze attacks

Spidaur Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2016
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spider Pin (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold and Ruby

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Spider Silk Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Combo-3C
Year: 2007
Source: Exchange
Classification: Equippable

Negates the damage from one successful spider (monstrous or mundane) attack. This shirt absorbs damage from a maximum of four successful spider attacks, at which time this shirt disintegrates.

Spiderweb Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Spiked Buckler

Usable by: Ranger
Slot: Offhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Shield, Weapon

Adds +1 to AC and usable as an offhand melee weapon

Spirit Pet Asp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Transmuted-Exalted (4 pt)
Year: 2024
Source: Exchange
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Bliss Squirrel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Transmuted-Exalted (4 pt)
Year: 2025
Source: Exchange
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sacred damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Eyebite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Firefly

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Frost Fiend

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Cold damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Frostbite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Cold damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Gargoyle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Grumpling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Hellhound

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Homunculus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Imp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Lightning Bug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Newtling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Red Dragon

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Rare
Year: 2023
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Rubber Duckie

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Special
Year: 2022
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (inserted into the puck and slid as weapon on the combat board), this charming and delightful alchemical weapon dealt 50 Eldritch damage to the monster. If it hit, it dealt 50 damage, period. This damage was not affected by the owner’s stats, but the player’s To Hit modifier counted toward determining if the attack hit. If the attack slide missed, it dealt 0 damage. This token was usable only once per adventure,

Spirit Pet Soundbite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Squirreling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Stinkbug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

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