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True Dungeon Token Database

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Spirit Pet Treeling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2012, 2023
Source: Standard Pack
Classification: Equippable

The redeemer of this runestone ignores the 50% miss chance when attacking Incorporeal creatures with melee or missile attacks.

Spirit Sling Stone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Ammunition

Sling attacks made with this stone gain +1 to Hit. Its use must be declared (turned in to the DM) prior to making the attack slide.

Spirit Spittle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spirit Stone Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

The DM will add +1 to the AC hit when using this magical weapon.

Spirit Stone Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

The DM will add +1 to the AC hit when using this magical weapon.

Spirit Stone Dirk

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

The DM will add +1 to the AC hit when using this magical weapon.

Spiritward Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2020
Source: Treasure Chest Only
Classification: Equippable

Adds +1 to all saving throws.

If the wearer dies, they may participate in combat by sliding an empty puck (or if you prefer, a puck with an upside-down token in it), but cannot directly damage the monster in any way. It is possible to indirectly damage the monster by bumping another puck into a hit zone on the combat board. Spirit-warded characters may not use items, cast spells, nor communicate with living characters.

Spotted Green Mushroom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Food

When eaten, this item heals 3 HP of damage and removes all lingering side-effects from a fungal attack.

Spotted Red Mushroom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Food

When eaten, heals 1 HP of damage

Spring Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Shock.

Sprite Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

non-magical compound weapon that deals piercing damage

Spyglass

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2009, 2011
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

St. Bullo's Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

If the wearer is a Barbarian, Dwarf Fighter, or Fighter, this token also adds +2 to Fortitude saving throws.

St. Bullo's Ring

Usable by: Dwarf Fighter, Fighter
Slot: Finger
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit to Melee attacks made by the wearer

St. Bullo's Signet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 To Hit and +1 Damage with Melee attacks

1 of 10 “Saint Signet” tokens

St. Fleck's Favorite Ring

Usable by: Ranger
Slot: Finger
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 Damage when making attacks against the ranger’s favored enemy

St. Fleck's Fire Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Ammunition

On a successful hit from a crossbow, deals an additional +2 damage as Fire. Its use must be declared (turned in to the DM) prior to making the attack slide.

St. Fleck's Inferno Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Ammunition

On a successful hit from a crossbow, this bolt deals an additional 5 damage as Fire when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.

St. Fleck's Lycan Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws

St. Fleck's Signet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 To Hit and +1 Damage with Ranged attacks

2 of 10 “Saint Signet” tokens

St. Fokee's Fastidious Ring

Usable by: Elf Wizard, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Damage Spells (not scrolls, staves, wands, or items) cast by the wearer deal +1 damage.

St. Fokee's Signet

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 Focus

3 of 10 “Saint Signet” tokens

St. Gubb's Gorget

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to AC, +2 to all saving throws, and +2 to Focus.

St. Gubb's Signet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 to all saving throws and the wearer cannot become affected by the Blighted condition.

Blighted: Unique to Cravenwood, this condition represents some evil magic that infests a being. Lycanthropy is one such Blight, but it could be something like “Rooted Legs” or “Black Tongue” which could effect a stricken character.

4 of 10 “Saint Signet” tokens

St. Gubb's Surging Ring

Usable by: Druid
Slot: Finger
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

When using spell surge on a damage-inflicting Spell, add +3 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.

This item cannot affect healing Spells.

St. Hopp's Null Ring

Usable by: Barbarian
Slot: Finger
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Once per game, Melee damage inflicted upon the wearer is reduced by 3 points per attack.

St. Hopp's Signet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +4 to Fortitude saving throws

5 of 10 “Saint Signet” tokens

St. Lorca's Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to maximum HP

If St. Valla’s Ring is also equipped, the total gain is +2 to maximum HP.

St. Lorca's Dust

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage-inflicting spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +2. This dust has no effect on spells which do not inflict HP damage.

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