Deals 5 damage as Poison to the target. There is no saving throw to mitigate damage.
Caster suffers 2 points of Eldritch damage and heals 4 points of damage on target ally. The caster cannot target themself with the healing from this scroll.
If they really want to, a caster with only 1 or 2 HP remaining (prior to casting) may cast this spell.
Adds +4 to caster’s AC until the end of the room
Note: This cannot be used with any armor, garment, item, or spell which grants an AC and/or a Dexterity bonus.
Deals 4 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Deals 9 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 6 damage as Shock if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 5 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Heals 8 HP of damage if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Deals 4 damage as Sonic to the target. There is no saving throw to mitigate damage.
Deals 6 damage as Sonic to the target. There is no saving throw to mitigate damage.
If cast immediately after a party member gets poisoned, the target will suffer no ill effects from that Poison. Therefore, if the target would have taken HP damage, the target takes no HP damage. If the Poison had some other instantaneous effect (e.g., death), that effect would be negated.
If not cast on the same round (or the first available turn after the Poison was administered), an instantaneous Poison effect cannot be undone,
Deals 10 damage as Sonic to the target. There is no saving throw to mitigate damage.
Target is healed 10 points of damage and any penalties caused by fatigue are negated. It can also be used to prevent the target from becoming fatigued. The anti-fatigue effect will last the entire room.
Deals 15 damage as Force if a monster in the room has been defeated. This spell does not function in rooms with no monster or if a monster has not been defeated. In rooms with more than one monster, only one monster must be defeated in order for the spell to function. The target monster’s corpse is completely disintegrated.
Deals 3 damage as Sonic to all monsters. There is no saving throw to mitigate damage.
Deals 5 damage as Shock to the target. There is no saving throw to mitigate damage.
Deals 2 damage as Shock to all monsters. There is no saving throw to mitigate damage.
Allows the party to talk with one deceased party member following along as a ghost. A “ghost” party member may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. This effect lasts for the entire room.
Target must succeed on a DC 12 Reflex saving throw or lose its next action.
Note: This spell may only be cast outdoors.
Deals 2 points of Fire damage to all monsters in the room. The victims get no saving throw to mitigate the damage.
Deals 4 points of Cold damage to one target. There is no saving throw to mitigate damage.
The target of this scroll is cured of any Blighted condition currently affecting them. It does not prevent the target from being afflicted with this condition again.
Deals 5 damage as Force to all monsters. There is no saving throw to mitigate damage, but if they are resistant/immune to Force that will be factored in.
Note: Like all Force effects, the stone rain effect does not suffer the standard 50% miss chance to hit non-corporeal creatures.
Restores a petrified character back into flesh. Characters rejuvenated in by this spell return to life in the same condition they were at the time of the petrification. No saving throw is needed.
Characters restored to flesh are free to act the same round they are restored.
Note: This spell cannot be used on stone that was not formerly a living being.
Grants immunity to the first successful melee attack damage against the target of this spell–a miss will not expend the protection. The effect lasts for the duration of the room or until it successfully prevents the first melee attack damage–whichever comes first. Multiple castings of stoneskin on the same target do not stack.
This scroll affects physical melee attacks, it does not mitigate wholly magical attacks or “attacks” made outside of combat.
Deals 4 damage as Shock to all monsters in the room. There is no saving throw to mitigate damage.
Summons a swarm of insects that will envelope the target. The target must succeed on a DC 15 Fortitude saving throw or be unable to attack for one combat round.
All party members (including the caster) heal 1 HP. This healing is not subject to any modification or duplication.
In addition to the healing, this scroll deals 6 (generic) Damage to all Undead monsters. This damage is not subject to any modification or duplication. There is no saving throw to mitigate this effect.





























