Deals 12 damage as Force to the target. There is no saving throw to mitigate damage.
The caster (it cannot be cast on another person) gets shunted into an extra-dimensional space for one round. While in the extra-dimensional space, the caster may only affect themself (buff, heal, swap hand-held items, etc.) Shunted characters may not interact with nor in any way affect or be affected by the monster or any other party member–including other party members or monsters who might also have been shunted into their own personal extra-dimensional space. If multiple copies of this scroll are cast in the same round (by different casters),
Deals 10 damage as Poison if AC 15 is hit. There is no saving throw to mitigate damage.
Target gains +2 AC vs. Evil creatures and +2 to saving throws vs. attacks from Evil creatures until the end of the room.
This spell purifies any liquid or edible substance so as to allow its safe consumption. The scroll will allow the caster to purify up to 20 gallons of liquid and enough food for 10 people.
Removes any harmful material from all water present in a room, making the water fresh and clear.
Causes localized rainfall on a 5′ × 5′ area, enough to create 1″ of water in that area. The caster chooses where the area of effect is located.
If AC 15 is hit, melee damage dealt by the target suffers a -1 penalty.
Multiple castings of this spell on the same target stack up to four times, even if cast by different characters. This -4 limit takes precedence over the general -6 penalty to any given stat.
Allows the caster to understand any magical text found within the current room of the dungeon.
Non-magical Fire damage inflicted upon the wearer is reduced by 5 points per attack/effect.
Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
Removes a curse or allows a character to drop a cursed magic item. This scroll does not prevent future curses.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Note: This scroll has appeared as both an Uncommon and Rare token.
Cures target of a single disease. The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Removes one (caster’s choice) of the following conditions:
- Curse
- Disease
- Fear
- Hold
- Paralyzation
- Petrification
This scroll does not prevent any of the aforementioned maladies from occurring, it only removes one that exists at the time of casting.
The target of this scroll takes -2 damage from melee attacks. It has no effect on spells, ranged attacks, puzzles, traps, or any kind of non-combat damage.
If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, this scroll’s magic will negate both the physical damage and secondary effect(s).
Deals 1 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
Any existing side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) are removed from the target. Also prevents any further Undead Touch Attack effects from target for the rest of the room. This scroll does not mitigate HP damage caused by Undead Touch Attacks.
All Undead in the room suffer a -2 penalty to their AC until the end of the room.
The effect from this scroll never stacks with itself, no matter who casts this scroll or copies of this scroll.
Heal 4 HP of damage to target and any lingering effects from Undead Touch Attacks are removed from target.
Does not prevent future Undead Touch Attack effects.
Deals 5 damage as Sacred to all monsters. There is no saving throw to mitigate damage.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
HP damage inflicted on the caster from melee attacks made by Corporeal Undead is reduced by 5 points per attack. This scroll cannot target other characters.
This scroll has no effect on attacks from Incorporeal Undead.
This scroll does not mitigate Undead Touch Attack effects, even if the HP damage is reduced to 0.
To attack the caster, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the character can be attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the caster is the only character left alive, the monster will attack normally. In addition, if the caster of this scroll performs an offensive* action, all effects of this spell are negated.
Deals 2 damage as Blunt to all monsters. There is no saving throw to mitigate damage.
Deals 4 damage as Force to all monsters. There is no saving throw to mitigate damage.
Deals 12 damage as Fire to the target if AC 15 is hit. There is no saving throw to mitigate damage.
Deals 12 damage as Fire if AC 15 is hit. There is no saving throw to mitigate damage.





























