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Scroll Ice Dart

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Scroll

Deals 4 points of Cold damage to a single target. The victim gets no saving throw to mitigate the damage, but if it’s resistant/immune to Cold that will be factored in.

Scroll Ice Lance

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Scroll

Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.

Scroll Ice Spike

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Scroll

Deals 5 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.

Scroll Identify

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006
Source: Standard Pack
Classification: Scroll

This scroll revealed the command word needed to use a Wondrous Item or Wand found during an adventure. Without using Identify, found Wondrous Items and Wands could not be used until subsequent adventures.

Note: Changes to game mechanics have rendered this token obsolete.

Scroll Impede

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Scroll

The target monster’s next attack roll suffers a -2 To Hit penalty.

No target can be affected by more than one Scroll Impede per round

Scroll Inertia Shield

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Scroll

Melee damage inflicted on the target of this scroll is reduced by 3 points per attack.

Scroll Instant Awakening

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Scroll

If cast prior to going to sleep, the caster instantly awakens if a monster enters the area.

Cannot be cast on other targets

Scroll Keen Edge

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Scroll

When cast on an edged (piercing or slashing) weapon, it increases the critical hit range of that weapon. Thus the player can score a critical hit if the attack slide result is a natural 19 or 20. This scroll has no effect on blunt weapons or edged weapons which already have an expanded crit range. The effect lasts until the end of the room.

Scroll Knock

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Scroll

Allows the caster to open a single locked chest or one sealed portal. It will work on both mechanically and magically sealed barriers. Use of this spell on a locked and trapped chest will set off the trap as well. Whether the trap does any damage will depend on the trap’s mechanics and how close the party is standing when cast.

Scroll Leaping Lightning

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Scroll

Deals 8 damage as Shock to all monsters. There is no saving throw to mitigate damage.

Scroll Light

Usable by: Bard, Cleric, Druid, Elf Wizard, Paladin, Ranger, Wizard
Slot: slotless
Rarity: Common
Year: 2003
Source: Standard Pack
Classification: Scroll

Allows the caster (only) to see in non-magical darkness by creating a magical light source which only the caster can see.

This scroll does not have any effect in magical darkness.

Note:  When it was first printed, this scroll caused the player to be given a special light source that lasted the entire adventure. That mechanic no longer applies.

Scroll Light Lance

Usable by: Bard, Cleric, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Scroll

Deals 12 points of Sacred damage to one target. There is no saving throw to mitigate damage.

Scroll Lightning Bolt

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Scroll

Deals 12 damage as Shock to the target. There is no saving throw to mitigate damage.

Scroll Lightning Strike

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Scroll

Deals 12 damage as Shock. There is no saving throw to mitigate damage.

Scroll Linked Lightning

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Scroll

Deals 3 damage as Shock to all monsters. There is no saving throw to mitigate damage.

Scroll Loki's Blessing

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Scroll

If the puzzle in the room has been correctly solved, heals every person in the party 3 points of damage. It does not function in rooms without a puzzle nor in rooms with a puzzle that has not yet been solved. It can function in a combat room if that room also has a puzzle that’s been correctly solved.

Note: Skill tests are not puzzles.

Scroll Mage Armor

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007
Source: Standard Pack
Classification: Scroll

Adds +4 to the caster’s AC for the entire adventure. It must be turned in to the coach while the party card is being filled out.

Scroll Mage Hand

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2006
Source: Standard Pack
Classification: Scroll

Allows the caster to move a small object inside one room. The object must be in sight, and must not weight more than 5 pounds. The controlled object can be slowly (approximately six inches/15 cm per second) levitated and flown around the room to any location within sight in the room.

Note: This spell allows only very simple, marionette-like manipulation of the object. E.g., a key could be grabbed from a table and brought to the caster.

Scroll Magic Circle

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Scroll

Target ally is freed from Outsider Possession and/or gains immunity from being Possessed by an Outsider for the rest of the room. This scroll does not affect Possession from any other creature type.

This scroll can only be cast on a member of your party or yourself.

Scroll Magic Javelin

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Scroll

Deals 6 points of damage as Force to target. There is no saving throw to mitigate damage.

Scroll Magic Missile

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004, 2005, 2006, 2007, 2011, 2016, 2020
Source: Standard Pack
Classification: Scroll

Deals 4 damage as Force to target. There is no saving throw to mitigate damage. This spell does not suffer the normal 50% miss chance when fighting incorporeal creatures.

Scroll Magic Spear

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Scroll

Deals 10 points of damage as Force to target. There is no saving throw to mitigate damage.

Scroll Magic Vestments

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Scroll

Physical damage inflicted upon the caster by Undead monsters’ natural attacks is reduced by 50%. This spell does not reduce damage if an Undead attacks the caster with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)

Scroll Mass Cure Minor Wounds

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Scroll

Heals 1 HP of damage to all party members

Scroll Melf's Acid Arrow

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2009
Source: Standard Pack
Classification: Scroll

Deals 8 damage as Acid if AC 15 is hit. There is no saving throw to mitigate damage.

Scroll Mind Blank

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2008, 2016
Source: Standard Pack
Classification: Scroll

Dispels and/or prevents further effects of mind control magic or similar effects on targeted character for the entire room.

Note 1: This spell affects a single individual, not the whole party.

Note 2: This spell may only be cast on a party member–it may not be cast on a monster.

Scroll Mirror Image

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2006
Source: Standard Pack
Classification: Scroll

Creates a duplicate of the caster for the duration of the time spent in the room. Whenever a monster decides to attack the reader of this scroll, the DM must roll a d20. If the result is 1-10, then the monster will attack the actual caster. If the result is 11-20, the monster will swing at the false image.

Note 1: When hit, the image is destroyed and the next round the monster may attack the caster.

Scroll Missilebane

Usable by: Bard, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Scroll

The caster (it cannot target another character) gains immunity to physical ranged attacks. It has no effect on spells or melee attacks.

Scroll Nymph's Breath

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Scroll

Allows the caster to breathe normally underwater. The effect lasts for one entire room.

Note: The ability to breathe underwater does not also grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.

Scroll Obscuring Mist

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Scroll

All ranged attacks suffer -4 To Hit

This spell causes a dense fog to fill a 10′ cubic area which lasts for the duration of the room. It effectively renders all characters and monsters in the area obscured from ranged attacks. The effect of this spell reduces the To Hit chance for both player and monster via a targeted ranged attack. This means that all ranged weapons (i.e., bows, slings, or thrown weapons) and all targeted spells (e.g.,

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