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True Dungeon Token Database

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Ring of Soulsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Wearer is immune to the 50% miss chance when attacking Incorporeal creatures.

This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Ring of Spell Storing

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Once per game, wearers of this ring may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.

This ring allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.

This ring does not require the character to decide which Spell will be cast in advance.

Ring of Stamina

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2020
Source: Exchange
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)

Ring of Storms

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Damage Spells (not scroll or items) cast by the wearer deal +2 damage as Shock.

Ring of Stunning Fist

Usable by: Monk
Slot: Finger
Rarity: Rare
Year: 2011, 2018
Source: Standard Pack
Classification: Equippable

Allows stunning fist or dazing fist to trigger on a natural 19–20.

Erratum: All previous versions of this ring now function as shown above. Prior to 2016, this ring had a re-slide effect, but changes to the class cards necessitated it be updated.

Ring of Sure Wit

Usable by: Elf Wizard
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Wearer automatically passes the skill check when casting the magic missile Spell.

This ring does not affect magic missile emanating from scrolls or items.

Ring of the 1st Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 to all Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma).

Ring of the 2nd Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2025
Source: Appreciation
Classification: Equippable

Melee damage inflicted on the wearer is reduced by 2 points per attack

Ring of the 3rd Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2024
Source: Appreciation
Classification: Equippable

Adds +2 to all saving throws

This token is a key ingredient for a multi-year transmute.

Ring of the 4th Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2023
Source: Appreciation
Classification: Equippable

Adds +5 to max HP

Ring of the 5th Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2022
Source: Appreciation
Classification: Equippable

Adds +2 to AC

Ring of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +3 to max HP

Ring of the Anointed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Ring of the Champion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2022
Source: Volunteer Recognition
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Ring of the Deep

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Allows the wearer to do the following underwater:

  • breathe
  • speak
  • use of command words
  • cast spells
  • perform bardsong (if the wearer is a bard)

Ring of the Dire Boar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Enhanced (3 pt)
Year: 2018
Source: Exchange
Classification: Equippable

Adds +3 to maximum HP

Ring of the Dire Ram

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2025
Source: Exchange
Classification: Equippable

Once per game as a Free Action, the owner of this item may inflict 6 points of Force damage on a single target. This damage is not subject to any kind of damage bonus the user may possess. There is no saving throw to mitigate the damage, but if the target has resistance/immunity to Force, that resistance/immunity would apply.

Ring of the Drake

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

The wearer’s melee, missile, and spell (not scrolls or items) attacks deal +2 damage as Fire. All shurikens thrown by the wearer automatically return to the wearer at the end of that combat round and may be used again the next round.

Note: Though monks may throw up to two shurikens per round, this item does not allow a monk to throw the same shuriken more than once per round. I.e.,

Ring of the Eel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Wearer deals +3 Damage as Shock when making melee attacks. Does not affect spell or missile damage.

Ring of the Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007
Source: Participation
Classification: Equippable

Prevents the character from being surprised

Ring of the Hallowed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2017
Source: Appreciation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

Ring of the Heavens

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

All damage-inflicting wands used by the owner deal +1 Damage as Shock

Ring of the Hero

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Ring of the Ioun

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2026
Source: Exchange
Classification: Equippable

Wearer may equip one additional ioun stone.

This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap.

This Transmuted token requires all of these items to construct:

  • Melonbrant Concentrate
  • Mirthwood Bliss Blossom
  • Nil Crystal
  • Pemberton Pain Extract

Last Day to Transmute: December 1,

Ring of the Norns

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

This ring allows a spell caster to recast a 0-level spell (0-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.

Ring of the Order

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

Adds +1 to Dexterity, and the wearer may negate up to 2 damage that would be taken by a single attack from an Accursed monster.

Ring of the Ram

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Combo-2C
Year: 2006
Source: Exchange
Classification: Equippable

Deals 6 points of Force damage to one target. There is no saving throw to mitigate the effect. It can be used once per round.

This intricately wrought platinum ring allows the combatant a guaranteed hit against non-corporeal creatures (e.g., ghost), so the standard 50% miss chance to hit a non-corporeal creature does not apply. After 5 uses this ring immediately turns into a fine rust powder.

Ring of the Ranger

Usable by: Ranger
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +2 Damage

Ring of the Sacred Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Grand Arcanum
Year: 2026
Source: Exchange
Classification: Equippable

Adds +2 to all Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), +2 to Armor Class (AC) and +2 to all saves (Fortitude, Reflex, Will). This item is also part of the Arcanum Set. In addition, creation of this item is required for access to an exclusive affair, Ring Con, to be held May 29-30, 2026.

Ring of the Savant

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

When casting a Spell that requires a skill check, if the wearer succeeds on the skill check, the Spell deals +5 damage if it’s a damage-inflicting Spell, or heals +5 HP if it’s a healing Spell. The bonus provided by this ring is not subject to modification and is added after all other bonuses are calculated.

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