Sonic damage inflicted upon the wearer is reduced by 5 HP and grants 2 points of Sonic-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
When wearing this ring, successful 2-handed melee weapon attacks deal +2 Darkrift damage.
Once per room, as a Standard Action, wearers of this item may cast a 0-level Spell or a 1st-level Spell from their character card, but without marking that Spell off the card. It does not matter whether the “free” Spell’s normal casting time requires an Instant, Free, or Standard Action, the act of using this ring always requires a Standard Action.
The wearer gains +1 level, suffers a -1 penalty to all saving throws, and may not equip any other rings.
The wearer of this ring is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.
Fire damage inflicted upon the wearer is reduced by 5 and grants 2 points of Fire-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Before the start of their adventure, the wearer gains either +2 Damage with melee attacks or +2 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Flurry of blows attacks deal +1 damage as Cold.
When the monk makes ranged attacks or uses a melee weapon that is not flurry of blows-compatible, this item does not provide bonus damage. “Distant melee attacks” made with Gloves of the Flying Fists are compatible with Ring of Icy Ki.
Once per game, the wearer may choose any one of these effects:
- +2 healing with one healing spell (not scroll or item) cast
- +2 Damage with one melee attack
- +2 Damage with one spell (not scroll or item) attack
Once per room, the character wearing this ring ignores any potential Damage Reduction magic or ability of the monster for the first successful attack. Thus the first successful attack causes the full calculated damage. The nature of the Damage Reduction this ring bypasses can be physical or magical/energy. E.g., it could ignore resistance to Fire attacks vs. a Fire enhanced weapon, so if the weapon caused three extra points of Fire damage per attack, but the creature was immune,
Physical damage inflicted upon the wearer by Undead monsters’ natural attacks (claw, bite, etc.) is reduced by 50%. This ring does not mitigate damage caused when Undead attack with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)
All the wearer’s melee attacks and/or damage-spells deal +1 Damage, but the wearer may only equip rings of the Common, Uncommon, or Rare rarities





























